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CCDraw: try to separate parameter paint_bg from shadow paint
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@@ -539,7 +539,8 @@ void CCDraw::paintFbItems(bool do_save_bg)
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if (fbtype == CC_FBDATA_TYPE_BACKGROUND){
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if (fbtype == CC_FBDATA_TYPE_BACKGROUND){
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frameBuffer->paintBackgroundBoxRel(x, y, fbdata.dx, fbdata.dy);
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frameBuffer->paintBackgroundBoxRel(x, y, fbdata.dx, fbdata.dy);
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}
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}
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else if (fbtype == CC_FBDATA_TYPE_SHADOW_BOX && !is_painted) { //TODO: is_painted is too global here, shadow will not paint on current instance without called kill/hide
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}
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if (fbtype == CC_FBDATA_TYPE_SHADOW_BOX && !is_painted) { //TODO: is_painted is too global here, shadow will not paint on current instance without called kill/hide
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if (fbdata.enabled) {
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if (fbdata.enabled) {
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/* here we paint the shadow around the body
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/* here we paint the shadow around the body
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* on 1st step we check for already cached screen buffer, if true
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* on 1st step we check for already cached screen buffer, if true
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@@ -559,7 +560,8 @@ void CCDraw::paintFbItems(bool do_save_bg)
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}
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}
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}
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}
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}
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}
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else if (fbtype == CC_FBDATA_TYPE_BOX){
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if (paint_bg){
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if (fbtype == CC_FBDATA_TYPE_BOX){
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if(cc_allow_paint) {
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if(cc_allow_paint) {
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/* here we paint the main body of box
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/* here we paint the main body of box
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* on 1st step we check for already cached background buffer, if true
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* on 1st step we check for already cached background buffer, if true
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