- change RenderString() default to UTF8

This commit is contained in:
svenhoefer
2014-06-11 13:43:38 +02:00
parent 8b91cda918
commit 649d1b1f9d
41 changed files with 217 additions and 222 deletions

View File

@@ -128,9 +128,9 @@ void CBEChannelWidget::paintItem(int pos)
}
if(current < Channels->size())
{
//g_Font[SNeutrinoSettings::FONT_TYPE_CHANNELLIST]->RenderString(x+ 5+ numwidth+ 10, ypos+ fheight, width- numwidth- 20- 15, (*Channels)[current]->getName(), color, 0, true);
//g_Font[SNeutrinoSettings::FONT_TYPE_CHANNELLIST]->RenderString(x+ 5+ numwidth+ 10, ypos+ fheight, width- numwidth- 20- 15, (*Channels)[current]->getName(), color);
//FIXME numwidth ? we not show chan numbers
g_Font[SNeutrinoSettings::FONT_TYPE_CHANNELLIST]->RenderString(x+ 20 + iconoffset, ypos + iheight - (iheight-fheight)/2, width- iconoffset- 20, (*Channels)[current]->getName(), color, 0, true);
g_Font[SNeutrinoSettings::FONT_TYPE_CHANNELLIST]->RenderString(x+ 20 + iconoffset, ypos + iheight - (iheight-fheight)/2, width- iconoffset- 20, (*Channels)[current]->getName(), color);
if((*Channels)[current]->scrambled)
frameBuffer->paintIcon(NEUTRINO_ICON_SCRAMBLED, x+width- 15 - 28, ypos, fheight);