- change RenderString() default to UTF8

This commit is contained in:
svenhoefer
2014-06-11 13:43:38 +02:00
parent 8b91cda918
commit 649d1b1f9d
41 changed files with 217 additions and 222 deletions

View File

@@ -259,9 +259,9 @@ void CScreenSetup::paintIcons(int pselected)
frameBuffer->paintIcon(NEUTRINO_ICON_BUTTON_GREEN, x_box + 5, y_box+BoxHeight, BoxHeight);
g_Font[SNeutrinoSettings::FONT_TYPE_MENU]->RenderString(x_box + icol_w + 10, y_box + BoxHeight, BoxWidth,
g_Locale->getText(LOCALE_SCREENSETUP_UPPERLEFT ), (pselected == 0) ? COL_MENUCONTENTSELECTED_TEXT:COL_MENUCONTENT_TEXT , 0, true); // UTF-8
g_Locale->getText(LOCALE_SCREENSETUP_UPPERLEFT ), (pselected == 0) ? COL_MENUCONTENTSELECTED_TEXT:COL_MENUCONTENT_TEXT);
g_Font[SNeutrinoSettings::FONT_TYPE_MENU]->RenderString(x_box + icol_w + 10, y_box + BoxHeight * 2, BoxWidth,
g_Locale->getText(LOCALE_SCREENSETUP_LOWERRIGHT), (pselected == 1) ? COL_MENUCONTENTSELECTED_TEXT:COL_MENUCONTENT_TEXT, 0, true); // UTF-8
g_Locale->getText(LOCALE_SCREENSETUP_LOWERRIGHT), (pselected == 1) ? COL_MENUCONTENTSELECTED_TEXT:COL_MENUCONTENT_TEXT);
}
void CScreenSetup::paintBorderUL()