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neutrino: fix possible div-by-zero in scrollbar calculation
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@@ -2128,8 +2128,10 @@ void CChannelList::paint()
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const int sb = height - theight - footerHeight; // paint scrollbar over full height of main box
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frameBuffer->paintBoxRel(x+ width- 15,ypos, 15, sb, COL_MENUCONTENT_PLUS_1);
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const int sbc= ((chanlist.size()- 1)/ listmaxshow)+ 1;
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int sbc= ((chanlist.size()- 1)/ listmaxshow)+ 1;
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const int sbs= (selected/listmaxshow);
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if (sbc < 1)
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sbc = 1;
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frameBuffer->paintBoxRel(x+ width- 13, ypos+ 2+ sbs*(sb-4)/sbc, 11, (sb-4)/sbc, COL_MENUCONTENT_PLUS_3);
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showChannelLogo();
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