* neutrino: GUI Painting of Vol. Mute and Clock (Part3)

- Use new class for volumebar
- Numeric display added for volumebar (switchable)
- Display of volumebar, mute icon and info clock optimized (top right)
- Volumebar better scalable

git-svn-id: file:///home/bas/coolstream_public_svn/THIRDPARTY/applications/neutrino-beta@2153 e54a6e83-5905-42d5-8d5c-058d10e6a962
This commit is contained in:
micha-bbg
2012-03-18 18:46:48 +00:00
parent cece80cc6f
commit 6a5ffc315f
10 changed files with 533 additions and 273 deletions

65
src/driver/volume.h Normal file
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/*
volume bar - Neutrino-GUI
Copyright (C) 2001 Steffen Hehn 'McClean'
and some other guys
Homepage: http://dbox.cyberphoria.org/
Copyright (C) 2011-2012 M. Liebmann (micha-bbg)
License: GPL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __CVOLUME__
#define __CVOLUME__
#define ROUNDED g_settings.rounded_corners ? vbar_h/2 : 0
class CVolume
{
private:
void refreshVolumebar(int current_volume);
int x, y, sy, sw, sh;
int mute_ax, mute_ay, mute_dy, mute_ay_old;
int mute_icon_dx, mute_icon_dy;
int icon_w, icon_h, icon_x, icon_y;
int vbar_w, vbar_h;
int progress_w, progress_h, progress_x, progress_y, pB;
int digit_w, digit_h, digit_offset, digit_x, digit_y, digit_b_x, digit_b_w;
int VolumeFont, colShadow, colBar, colFrame, colContent;
int ShadowOffset;
int rounded;
bool paintShadow, paintDigits, MuteIconFrame;
public:
CVolume();
~CVolume();
static CVolume* getInstance();
int spacer, mute_dx;
void Init();
void AudioMute(int newValue, bool isEvent= false);
void setvol(int vol);
void setVolume(const neutrino_msg_t key, const bool bDoPaint = true, bool nowait = false);
int getStartPosTop(){ return sy; }
int getEndPosRight(){ return sw; }
};
#endif // __CVOLUME__