mirror of
https://github.com/tuxbox-neutrino/neutrino.git
synced 2025-09-01 01:41:23 +02:00
CCDraw: add function for blink effect for cc items
NOTE: experimental, for examples see CTestMenu class
This commit is contained in:
@@ -32,6 +32,7 @@
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CCDraw::CCDraw() : COSDFader(g_settings.theme.menu_Content_alpha)
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{
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frameBuffer = CFrameBuffer::getInstance();
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x = cc_xr = x_old = 0;
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y = cc_yr = y_old = 0;
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height = height_old = CC_HEIGHT_MIN;
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@@ -70,6 +71,9 @@ CCDraw::CCDraw() : COSDFader(g_settings.theme.menu_Content_alpha)
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cc_body_gradient_saturation = 0xC0;
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cc_body_gradient_direction = cc_body_gradient_direction_old = CFrameBuffer::gradientVertical;
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cc_draw_timer = NULL;
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cc_draw_trigger_slot = sigc::mem_fun0(*this, &CCDraw::paintTrigger);
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cc_gradient_bg_cleanup = true;
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v_fbdata.clear();
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@@ -77,6 +81,9 @@ CCDraw::CCDraw() : COSDFader(g_settings.theme.menu_Content_alpha)
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CCDraw::~CCDraw()
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{
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if(cc_draw_timer){
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delete cc_draw_timer; cc_draw_timer = NULL;
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}
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clearFbData();
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}
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@@ -718,3 +725,42 @@ void CCDraw::enableShadow(int mode, const int& shadow_width, bool force_paint)
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shadow_force = force_paint;
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}
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void CCDraw::paintTrigger()
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{
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if (!is_painted)
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paint1();
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else
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hide();
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}
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bool CCDraw::paintBlink(const int& interval, bool is_nano)
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{
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if (cc_draw_timer == NULL){
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cc_draw_timer = new CComponentsTimer(interval, is_nano);
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if (cc_draw_timer->OnTimer.empty()){
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cc_draw_timer->OnTimer.connect(cc_draw_trigger_slot);
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}
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}
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if (cc_draw_timer)
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return cc_draw_timer->isRun();
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return false;
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}
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bool CCDraw::cancelBlink(bool keep_on_screen)
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{
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bool res = false;
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if (cc_draw_timer){
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res = cc_draw_timer->stopTimer();
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delete cc_draw_timer; cc_draw_timer = NULL;
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}
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if(keep_on_screen)
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paint1();
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else
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hide();
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return res;
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}
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@@ -27,6 +27,7 @@
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#include "cc_types.h"
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#include "cc_signals.h"
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#include "cc_timer.h"
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#include <driver/colorgradient.h>
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#include <driver/fade.h>
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#include <gui/color.h>
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@@ -47,7 +48,14 @@ class CCDraw : public COSDFader, public CComponentsSignals
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///object: framebuffer object, usable in all sub classes
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CFrameBuffer * frameBuffer;
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///internal draw timer, used for effects
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CComponentsTimer *cc_draw_timer;
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///slot for timer event, reserved for cc_draw_timer
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sigc::slot0<void> cc_draw_trigger_slot;
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///paint item with trigger effect
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virtual void paintTrigger();
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///property: x-position on screen, to alter with setPos() or setDimensionsAll(), see also defines CC_APPEND, CC_CENTERED
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int x, x_old;
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///property: y-position on screen, to alter setPos() or setDimensionsAll(), see also defines CC_APPEND, CC_CENTERED
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@@ -299,10 +307,40 @@ class CCDraw : public COSDFader, public CComponentsSignals
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///abstract: paint item, arg: do_save_bg see paintInit() above
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virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES) = 0;
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///paint item, same like paint(CC_SAVE_SCREEN_YES) but without any argument
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virtual void paint1(){paint(CC_SAVE_SCREEN_YES);}
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///paint item, same like paint(CC_SAVE_SCREEN_NO) but without any argument
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virtual void paint0(){paint(CC_SAVE_SCREEN_NO);}
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///paint item, same like paint(CC_SAVE_SCREEN_YES) but without any argument
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virtual void paint1(){paint(CC_SAVE_SCREEN_YES);}
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/**paint item with blink effect
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* This should work with all cc item types.
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*
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* @return bool returns true if effect is successful started
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*
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* @param[in] interval optional, interval time as int, default = 1
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* @param[in] is_nano optional, time mode as bool, default = false means as seconds, true means nano seconds.
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*
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* @see take a look into test menu class for examples.
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* cancelBlink()
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*
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* NOTE: If you want to use enbedded items from a cc form (e.g. with gettCCItem(ID))
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* you must cast into current item type. e.g.:
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* CComponentsItemBla* item = static_cast<CComponentsItemBla*>(form->getCCItem(2));
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* and it's possible you must remove from screen before e.g.:
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* item->kill();
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*/
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virtual bool paintBlink(const int& interval = 1, bool is_nano = false);
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/**Cancel blink effect
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*
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* @return bool returns true if effect was successful canceled
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*
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* @param[in] keep_on_screen optional, exepts bool, default = false. means: item is not repainted after canceled effect
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*
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* @see take a look into test menu class for examples
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* NOTE: Effect must be started with paintBlink()
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*/
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bool cancelBlink(bool keep_on_screen = false);
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///signal on before paint fb layers, called inside paintFbItems()
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sigc::signal<void> OnBeforePaintLayers;
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@@ -3,7 +3,7 @@
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Copyright (C) 2001 by Steffen Hehn 'McClean'
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Classes for generic GUI-related components.
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Copyright (C) 2012-2015, Thilo Graf 'dbt'
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Copyright (C) 2012-2016, Thilo Graf 'dbt'
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Copyright (C) 2012, Michael Liebmann 'micha-bbg'
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License: GPL
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@@ -349,6 +349,15 @@ bool CComponentsPicture::hasChanges()
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return ret;
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}
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void CComponentsPicture::paintTrigger()
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{
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if (!is_painted && !isPicPainted())
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paint1();
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else
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hide();
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}
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CComponentsChannelLogo::CComponentsChannelLogo( const int &x_pos, const int &y_pos, const int &w, const int &h,
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const std::string& channelName,
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const uint64_t& channelId,
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@@ -81,6 +81,9 @@ class CComponentsPicture : public CComponentsItem
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///helper: indicate for reinit
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bool need_init;
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///paint item with changed paint and hide effect
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void paintTrigger();
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void init( const int &x_pos, const int &y_pos, const int &w, const int &h,
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const std::string& image_name,
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CComponentsForm *parent,
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