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cc_item.cpp/cc_detailsline.cpp: clean up and simplify fblayer init
use v_fbdata.push_back() for direct fill with contents, reduced effort
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@@ -3,7 +3,7 @@
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Copyright (C) 2001 by Steffen Hehn 'McClean'
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Classes for generic GUI-related components.
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Copyright (C) 2012-2016, Thilo Graf 'dbt'
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Copyright (C) 2012-2018, Thilo Graf 'dbt'
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Copyright (C) 2012, Michael Liebmann 'micha-bbg'
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License: GPL
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@@ -162,56 +162,39 @@ void CComponentsItem::paintInit(bool do_save_bg)
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if (sh_bdx < 1)
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sh_bx = false;
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//init paint layers
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cc_fbdata_t fbdata[] =
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{
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//buffered bg
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{true, CC_FBDATA_TYPE_BGSCREEN, ix, iy, dx+sw, dy+sw, 0, 0, 0, 0, NULL, NULL, NULL, false},
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//init fb layers
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//buffered bg
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v_fbdata.push_back({true, CC_FBDATA_TYPE_BGSCREEN, ix, iy, dx+sw, dy+sw, 0, 0, 0, 0, NULL, NULL, NULL, false});
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//shadow corner bottom left
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{sh_cbl, CC_FBDATA_TYPE_SHADOW_BOX, sh_cbl_x, sh_cbl_y, sh_cdx, sh_cdy, col_shadow, box_rad, corner_type & CORNER_BOTTOM_LEFT, 0, NULL, NULL, NULL, false},
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//clean up inside body
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{sh_cbl, CC_FBDATA_TYPE_SHADOW_BOX, sh_cbl_x-sw+th, sh_cbl_y-sw, sh_cdx+sw, sh_cdy, col_shadow_clean, box_rad, corner_type & CORNER_BOTTOM_LEFT, 0, NULL, NULL, NULL, false},
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//shadow corner bottom left
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v_fbdata.push_back({sh_cbl, CC_FBDATA_TYPE_SHADOW_BOX, sh_cbl_x, sh_cbl_y, sh_cdx, sh_cdy, col_shadow, box_rad, corner_type & CORNER_BOTTOM_LEFT, 0, NULL, NULL, NULL, false});
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//clean up inside body
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v_fbdata.push_back({sh_cbl, CC_FBDATA_TYPE_SHADOW_BOX, sh_cbl_x-sw+th, sh_cbl_y-sw, sh_cdx+sw, sh_cdy, col_shadow_clean, box_rad, corner_type & CORNER_BOTTOM_LEFT, 0, NULL, NULL, NULL, false});
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//shadow bar bottom
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{sh_bb, CC_FBDATA_TYPE_SHADOW_BOX, sh_bx, sh_by, sh_bdx, sw, col_shadow, 0, CORNER_NONE, 0, NULL, NULL, NULL, false},
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//shadow bar bottom
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v_fbdata.push_back({sh_bb, CC_FBDATA_TYPE_SHADOW_BOX, sh_bx, sh_by, sh_bdx, sw, col_shadow, 0, CORNER_NONE, 0, NULL, NULL, NULL, false});
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//shadow corner bottom right
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{sh_cbr, CC_FBDATA_TYPE_SHADOW_BOX, sh_cbr_x, sh_cbr_y, sh_cdx, sh_cdy, col_shadow, box_rad, corner_type & CORNER_BOTTOM_RIGHT, 0, NULL, NULL, NULL, false},
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//clean up inside body
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{sh_cbr, CC_FBDATA_TYPE_SHADOW_BOX, sh_cbr_x-sw, sh_cbr_y-sw, sh_cdx, sh_cdy, col_shadow_clean, box_rad, corner_type & CORNER_BOTTOM_RIGHT, 0, NULL, NULL, NULL, false},
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//shadow corner bottom right
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v_fbdata.push_back({sh_cbr, CC_FBDATA_TYPE_SHADOW_BOX, sh_cbr_x, sh_cbr_y, sh_cdx, sh_cdy, col_shadow, box_rad, corner_type & CORNER_BOTTOM_RIGHT, 0, NULL, NULL, NULL, false});
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//clean up inside body
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v_fbdata.push_back({sh_cbr, CC_FBDATA_TYPE_SHADOW_BOX, sh_cbr_x-sw, sh_cbr_y-sw, sh_cdx, sh_cdy, col_shadow_clean, box_rad, corner_type & CORNER_BOTTOM_RIGHT, 0, NULL, NULL, NULL, false});
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//shadow bar right
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{sh_br, CC_FBDATA_TYPE_SHADOW_BOX, sh_rx, sh_ry, sw, sh_rdy, col_shadow, 0, CORNER_NONE, 0, NULL, NULL, NULL, false},
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//shadow bar right
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v_fbdata.push_back({sh_br, CC_FBDATA_TYPE_SHADOW_BOX, sh_rx, sh_ry, sw, sh_rdy, col_shadow, 0, CORNER_NONE, 0, NULL, NULL, NULL, false});
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//shadow corner top right
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{sh_ctr, CC_FBDATA_TYPE_SHADOW_BOX, sh_ctr_x, sh_ctr_y, sh_cdx, sh_cdy-sh_cdy_size_offset, col_shadow, box_rad, corner_type & CORNER_TOP_RIGHT, 0, NULL, NULL, NULL, false},
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//clean up inside body
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{sh_ctr, CC_FBDATA_TYPE_SHADOW_BOX, sh_ctr_x-sw, sh_ctr_y-sw+th, sh_cdx, sh_cdy-sh_cdy_size_offset+sw, col_shadow_clean, box_rad, corner_type & CORNER_TOP_RIGHT, 0, NULL, NULL, NULL, false},
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//shadow corner top right
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v_fbdata.push_back({sh_ctr, CC_FBDATA_TYPE_SHADOW_BOX, sh_ctr_x, sh_ctr_y, sh_cdx, sh_cdy-sh_cdy_size_offset, col_shadow, box_rad, corner_type & CORNER_TOP_RIGHT, 0, NULL, NULL, NULL, false});
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//clean up inside body
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v_fbdata.push_back({sh_ctr, CC_FBDATA_TYPE_SHADOW_BOX, sh_ctr_x-sw, sh_ctr_y-sw+th, sh_cdx, sh_cdy-sh_cdy_size_offset+sw, col_shadow_clean, box_rad, corner_type & CORNER_TOP_RIGHT, 0, NULL, NULL, NULL, false});
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//main box
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{true, CC_FBDATA_TYPE_BOX, ix+th, iy+th, dx-2*th, dy-2*th, col_body, max(0,box_rad-th), corner_type, 0, NULL, NULL, NULL, false},
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//main box
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v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, ix+th, iy+th, dx-2*th, dy-2*th, col_body, max(0,box_rad-th),corner_type, 0, NULL, NULL, NULL, false});
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//frame
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{true, CC_FBDATA_TYPE_FRAME, ix, iy, dx, dy, col_frame_cur, box_rad, corner_type, th, NULL, NULL, NULL, false}
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};
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for(size_t i =0; i< (sizeof(fbdata) / sizeof(fbdata[0])) ;i++) {
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if ((fbdata[i].fbdata_type == CC_FBDATA_TYPE_FRAME) && !fr_thickness)
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continue;
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v_fbdata.push_back(fbdata[i]);
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}
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//frame
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if (fr_thickness)
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v_fbdata.push_back({true, CC_FBDATA_TYPE_FRAME, ix, iy, dx, dy, col_frame_cur, box_rad, corner_type, th, NULL, NULL, NULL, false});
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}
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//handle frame color for slected/not selected item
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if (fr_thickness) {
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for(size_t j =0; j< v_fbdata.size() ;j++) {
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if (v_fbdata[j].fbdata_type == CC_FBDATA_TYPE_FRAME){
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v_fbdata[j].color = col_frame_cur;
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v_fbdata[j].frame_thickness = th;
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}
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}
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}
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dprintf(DEBUG_DEBUG, "\033[1;32m[CComponentsItem]\t[%s - %d], init and paint item type = %d [%s]...\033[0m\n", __func__, __LINE__, cc_item_type.id, cc_item_type.name.c_str());
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paintFbItems(do_save_bg);
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}
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