CComponents: use neutrino debug mode for debug output

This commit is contained in:
2014-03-08 22:39:23 +01:00
parent 8a8748c5e7
commit 750691fbbf
8 changed files with 58 additions and 93 deletions

View File

@@ -32,7 +32,7 @@
#include <neutrino.h>
#include "cc_base.h"
#include <driver/screen_max.h>
#include <system/debug.h>
using namespace std;
// y
@@ -100,9 +100,9 @@ void CComponentsItem::paintInit(bool do_save_bg)
continue;
v_fbdata.push_back(fbdata[i]);
}
#ifdef DEBUG_CC
printf("[CComponentsItem] %s:\ncc_item_type: %d\ncc_item_index = %d\nheight = %d\nwidth = %d\n", __func__, cc_item_type, cc_item_index, height, width);
#endif
dprintf(DEBUG_DEBUG, "[CComponentsItem] %s:\ncc_item_type: %d\ncc_item_index = %d\nheight = %d\nwidth = %d\n", __func__, cc_item_type, cc_item_index, height, width);
paintFbItems(do_save_bg);
}
@@ -150,9 +150,9 @@ int CComponentsItem::getItemType()
if (i == cc_item_type)
return i;
}
#ifdef DEBUG_CC
printf("[CComponentsItem] %s: unknown item type requested...\n", __func__);
#endif
dprintf(DEBUG_DEBUG, "[CComponentsItem] %s: unknown item type requested...\n", __func__);
return -1;
}