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framebuffer-ng: move more hw specific stuff to fbaccel
setMode (not really the right name) is also hardware specific, so move it into fbaccel, too.
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@@ -63,6 +63,7 @@ class CFbAccel
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CFbAccel(CFrameBuffer *fb);
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~CFbAccel();
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bool init(void);
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int setMode(void);
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void paintPixel(int x, int y, const fb_pixel_t col);
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void paintRect(const int x, const int y, const int dx, const int dy, const fb_pixel_t col);
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void paintLine(int xa, int ya, int xb, int yb, const fb_pixel_t col);
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