cc_draw: use const bool& for more safety

This commit is contained in:
2019-10-27 16:24:47 +01:00
parent 969644c39a
commit 7c7578741b
2 changed files with 9 additions and 9 deletions

View File

@@ -146,7 +146,7 @@ class CCDraw : public COSDFader, public CComponentsSignals, public CCTypes
fb_pixel_t cc_body_gradient_2nd_col, cc_body_gradient_2nd_col_old;
///check current fbdtata position and dimensions, parameter fbdata is an element of v_fbdata, returns false on error
bool CheckFbData(const cc_fbdata_t& fbdata, const char* func, const int line);
bool CheckFbData(const cc_fbdata_t& fbdata, const char* func, const int& line);
///sub: get gradient data evaluted with current parameters
gradientData_t* getGradientData();
@@ -257,20 +257,20 @@ class CCDraw : public COSDFader, public CComponentsSignals, public CCTypes
int getShadowWidth(){return shadow_w;}
///paint caching for body and shadow, see also cc_paint_cache NOTE: has no effect if paint_bg = false
void enablePaintCache(bool enable = true);
void enablePaintCache(const bool &enable = true);
///disable paint caching for body and shadow
void disablePaintCache(){enablePaintCache(false);}
///returns paint mode, true=item was painted
bool isPainted();
///allows paint of elementary item parts (shadow, frame and body), similar as background, set it usually to false, if item used in a form, returns true, if mode has changed, also cleans screnn buffer
bool doPaintBg(bool do_paint);
bool doPaintBg(const bool &do_paint);
///allows paint frame around body, default true , NOTE: ignored if frame width = 0
void enableFrame(bool enable = true, const int& frame_width = -1){cc_enable_frame = enable; setFrameThickness(frame_width == -1 ? fr_thickness : frame_width);}
void enableFrame(const bool &enable = true, const int& frame_width = -1){cc_enable_frame = enable; setFrameThickness(frame_width == -1 ? fr_thickness : frame_width);}
///disallow paint frame around body
void disableFrame(){enableFrame(false);}
///enable/disable background buffering, default action = enable, see also cc_save_bg
void enableSaveBg(bool save_bg = true);
void enableSaveBg(const bool &save_bg = true);
///disable background buffering, does the same like enableSaveBg(false), NOTE: cleans existant pixbuffer content!
void disableSaveBg(){enableSaveBg(false);}
///returns background buffering mode. Mode is assigned with paint() or enableSaveBg()/disableSaveBg())