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cc_draw.cpp/h: move more methodes into cpp file
clean up
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@@ -904,3 +904,26 @@ int CCDraw::getWidth()
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{
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return width;
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}
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void CCDraw::setDimensionsAll(const int& xpos, const int& ypos, const int& w, const int& h)
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{
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setPos(xpos, ypos); setWidth(w); setHeight(h);
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}
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void CCDraw::setPos(const int& xpos, const int& ypos)
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{
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setXPos(xpos); setYPos(ypos);
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}
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void CCDraw::allowPaint(bool allow)
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{
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if (allow != cc_allow_paint)
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cc_allow_paint = allow;
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if (cc_allow_paint)
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is_painted = false;
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}
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bool CCDraw::paintAllowed()
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{
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return cc_allow_paint;
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}
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@@ -182,14 +182,14 @@ class CCDraw : public COSDFader, public CComponentsSignals, public CCTypes
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///set x and y position at once
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///Note: position of bound components (items) means position related within parent form, not for screen!
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///to set the real screen position, look at setRealPos()
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virtual void setPos(const int& xpos, const int& ypos){setXPos(xpos); setYPos(ypos);}
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virtual void setPos(const int& xpos, const int& ypos);
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///set height of component on screen
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virtual void setHeight(const int& h);
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///set width of component on screen
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virtual void setWidth(const int& w);
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///set all positions and dimensions of component at once
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void setDimensionsAll(const int& xpos, const int& ypos, const int& w, const int& h){setPos(xpos, ypos); setWidth(w); setHeight(h);}
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void setDimensionsAll(const int& xpos, const int& ypos, const int& w, const int& h);
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///return screen x-position of component
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///Note: position of bound components (items) means position related within parent form, not for screen!
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@@ -278,14 +278,9 @@ class CCDraw : public COSDFader, public CComponentsSignals, public CCTypes
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///allow/disalows paint of item and its contents, but initialize of other properties are not touched
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///this can be understood as a counterpart to isPainted(), but before paint and value of is_painted is modified temporarily till next paint of item //TODO: is this sufficiently?
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void allowPaint(bool allow) {
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if (allow != cc_allow_paint)
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cc_allow_paint = allow;
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if (cc_allow_paint)
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is_painted = false;
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}
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void allowPaint(bool allow);
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///returns visibility mode
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bool paintAllowed(){return cc_allow_paint;};
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bool paintAllowed();
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///set color gradient on/off, returns true if gradient mode was changed
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bool enableColBodyGradient(const int& enable_mode, const fb_pixel_t& sec_color = 255 /*=COL_BACKGROUND*/, const int& direction = 1 /*CFrameBuffer::gradientVertical*/);
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