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- lua: add pin-input; set lua api version to 1.58
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@@ -4,4 +4,4 @@
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* to luainstance.h changes
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* to luainstance.h changes
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*/
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*/
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#define LUA_API_VERSION_MAJOR 1
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#define LUA_API_VERSION_MAJOR 1
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#define LUA_API_VERSION_MINOR 57
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#define LUA_API_VERSION_MINOR 58
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@@ -90,8 +90,17 @@ int CLuaInstStringInput::StringInputExec(lua_State *L)
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lua_Integer sms = 0;
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lua_Integer sms = 0;
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tableLookup(L, "sms", sms);
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tableLookup(L, "sms", sms);
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lua_Integer pin = 0;
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tableLookup(L, "pin", pin);
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if (sms && pin)
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dprintf(DEBUG_NORMAL, "[CLuaInstance][%s - %d]: 'sms' AND 'pin' is defined! 'pin' will be prefered.\n", __func__, __LINE__);
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CStringInput *i;
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CStringInput *i;
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if (sms)
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if (pin)
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i = new CPINInput(name, &value, size,
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NONEXISTANT_LOCALE, NONEXISTANT_LOCALE, valid_chars.c_str(), NULL);
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else if (sms)
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i = new CStringInputSMS(name, &value, size,
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i = new CStringInputSMS(name, &value, size,
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NONEXISTANT_LOCALE, NONEXISTANT_LOCALE, valid_chars.c_str(), NULL, icon.c_str());
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NONEXISTANT_LOCALE, NONEXISTANT_LOCALE, valid_chars.c_str(), NULL, icon.c_str());
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else
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else
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