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Add a --enable-lua switch to enable LUA support
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@@ -51,8 +51,12 @@ class CPlugins
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P_TYPE_DISABLED = 0x1,
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P_TYPE_GAME = 0x2,
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P_TYPE_TOOL = 0x4,
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P_TYPE_SCRIPT = 0x8,
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P_TYPE_SCRIPT = 0x8
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#if ENABLE_LUA
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,
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P_TYPE_LUA = 0x10
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#endif
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}
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p_type_t;
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@@ -123,8 +127,9 @@ class CPlugins
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void startPlugin(int number,int param);
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void start_plugin_by_name(const std::string & filename,int param);// start plugins by "name=" in .cfg
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void startScriptPlugin(int number);
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#if ENABLE_LUA
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void startLuaPlugin(int number);
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#endif
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void startPlugin(const char * const filename); // start plugins also by name
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bool hasPlugin(CPlugins::p_type_t type);
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