Add a --enable-lua switch to enable LUA support

This commit is contained in:
M. Liebmann
2014-01-21 16:23:58 +01:00
parent ad206dbbc1
commit 82d4832013
8 changed files with 68 additions and 7 deletions

View File

@@ -51,8 +51,12 @@ class CPlugins
P_TYPE_DISABLED = 0x1,
P_TYPE_GAME = 0x2,
P_TYPE_TOOL = 0x4,
P_TYPE_SCRIPT = 0x8,
P_TYPE_SCRIPT = 0x8
#if ENABLE_LUA
,
P_TYPE_LUA = 0x10
#endif
}
p_type_t;
@@ -123,8 +127,9 @@ class CPlugins
void startPlugin(int number,int param);
void start_plugin_by_name(const std::string & filename,int param);// start plugins by "name=" in .cfg
void startScriptPlugin(int number);
#if ENABLE_LUA
void startLuaPlugin(int number);
#endif
void startPlugin(const char * const filename); // start plugins also by name
bool hasPlugin(CPlugins::p_type_t type);