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- change getRenderWidth() default to UTF8
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@@ -140,9 +140,9 @@ int paintButtons( const int &x,
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buttontext[i] = g_Locale->getText(content[i].locale);
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//text width
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if (alt_buttontext != NULL && i == buttontext_id)
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fwidth[i] = font->getRenderWidth(alt_buttontext, true); //...with an alternate buttontext
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fwidth[i] = font->getRenderWidth(alt_buttontext); //...with an alternate buttontext
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else
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fwidth[i] = font->getRenderWidth(buttontext[i], true);
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fwidth[i] = font->getRenderWidth(buttontext[i]);
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w_text += fwidth[i];
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count_labels++;
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} else {
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