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CVolumeBar: rework volumebar handling
Use CComponenets and separates the gui part from driver part - add new class CVolumeBar as CComponentsForm - Various changes for reworked volume bar handling in some classes - Move AudioMute() from CVolume to new class CAudioMute - Use CComponentsPicture to paint muteicon
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@@ -232,7 +232,6 @@ class CFrameBuffer
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void displayRGB(unsigned char *rgbbuff, int x_size, int y_size, int x_pan, int y_pan, int x_offs, int y_offs, bool clearfb = true, int transp = 0xFF);
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void blit2FB(void *fbbuff, uint32_t width, uint32_t height, uint32_t xoff, uint32_t yoff, uint32_t xp = 0, uint32_t yp = 0, bool transp = false);
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bool blitToPrimary(unsigned int * data, int dx, int dy, int sw, int sh);
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void paintMuteIcon(bool paint, int ax, int ay, int dx, int dy, bool paintFrame=true);
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enum
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{
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