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framebuffer-ng: move hw-specific stuff into fbaccel
hardware initialization is platform specific, so put it into fbaccel instead.
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@@ -62,6 +62,7 @@ class CFbAccel
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fb_pixel_t *lbb;
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CFbAccel(CFrameBuffer *fb);
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~CFbAccel();
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bool init(void);
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void paintPixel(int x, int y, const fb_pixel_t col);
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void paintRect(const int x, const int y, const int dx, const int dy, const fb_pixel_t col);
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void paintLine(int xa, int ya, int xb, int yb, const fb_pixel_t col);
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