CComponetnsItem: try to assign shadow areas

TODO: possible crashes on some constellations
This commit is contained in:
2016-08-27 12:29:32 +02:00
parent 147246cead
commit 929b5da892

View File

@@ -78,12 +78,11 @@ void CComponentsItem::paintInit(bool do_save_bg)
if (v_fbdata.empty()){
//calculate current needed corner radius for body box, depends of frame thickness
int rad = (corner_rad>th) ? corner_rad-th : corner_rad;
int sw = (shadow) ? shadow_w : 0;
int rad = (th) ? corner_rad-th : corner_rad;
//and ensure max radius < dimensions
rad = min(min(rad, corner_rad), min(width, height));
//evaluate shadow mode
bool sh_r = (shadow & CC_SHADOW_ON) || (shadow & CC_SHADOW_RIGHT);
bool sh_b = (shadow & CC_SHADOW_ON) || (shadow & CC_SHADOW_BOTTOM);
int sw = (shadow) ? shadow_w : 0;
//if item is bound on a parent form,...
int ix = x, iy = y;
@@ -103,37 +102,92 @@ void CComponentsItem::paintInit(bool do_save_bg)
// sw = 0;
// }
//evaluate shadow layer parts
//handle shadow corner dimensions
int sh_cdx = rad+sw, sh_cdy = rad+sw;
//handle shadow positions
//...corner bottom right
int sh_cbr_x = ix+width-sh_cdx+sw;
int sh_cbr_y = iy+height-sh_cdy+sw;
//...corner top right
int sh_ctr_x = sh_cbr_x;
int sh_ctr_y = iy+sw;
//...corner bottom left
int sh_cbl_x = ix+sw;
int sh_cbl_y = sh_cbr_y;
//...bar bottom
int sh_bx = sh_cbl_x+sh_cdx;
int sh_by = iy+height;
int sh_bdx = width-sh_cdx-sh_cdx;
//...bar right
int sh_rx = ix+width;
int sh_ry = sh_ctr_y+sh_cdy;
int sh_rdy = height-sh_cdy-sh_cdy;
//corners
bool sh_ctr = (shadow & CC_SHADOW_CORNER_TOP_RIGHT);
bool sh_cbr = (shadow & CC_SHADOW_CORNER_BOTTOM_RIGHT);
bool sh_cbl = (shadow & CC_SHADOW_CORNER_BOTTOM_LEFT);
//...bars
bool sh_br = (shadow & CC_SHADOW_RIGHT);
printf("<<<<<<<<<<<sh_rdy<<<<<<<<<<< %d\n", sh_rdy );
if (sh_rdy < 1)
sh_br = false;
bool sh_bb = (shadow & CC_SHADOW_BOTTOM);
printf("<<<<<<<<<<<sh_bdx<<<<<<<<<<< %d\n", sh_bdx );
if (sh_bdx < 1)
sh_bx = false;
// int sh_ry = sh_tr ? iy+2*sw+rad : iy+sw;
// int sh_rdy = sh_tr ? height-2*rad-2*sw : height-rad-sw;
//
// int sh_bx = sh_bl ? ix+2*sw+rad : ix+sw;
// int sh_bdx = sh_bl ? width-2*rad-2*sw : width-rad-sw;
// if (!(corner_type & CORNER_BOTTOM_RIGHT)){
// sh_rdy += rad;
// }
//init paint layers
cc_fbdata_t fbdata[] =
{
//buffered bg
{true, CC_FBDATA_TYPE_BGSCREEN, ix, iy, width+sw, height+sw, 0, 0, 0, 0, NULL, NULL, NULL, false},
{true, CC_FBDATA_TYPE_BGSCREEN, ix, iy, width+sw, height+sw, 0, 0, 0, 0, NULL, NULL, NULL, false},
//shadow bottom corner left
{sh_b, CC_FBDATA_TYPE_SHADOW_BOX, ix+sw, iy+height-corner_rad, corner_rad+sw, corner_rad+sw, col_shadow, corner_rad, CORNER_BOTTOM_LEFT, 0, NULL, NULL, NULL, false},
//clean up
{sh_b, CC_FBDATA_TYPE_SHADOW_BOX, ix, iy+height-corner_rad-sw, corner_rad+2*sw, corner_rad+sw, col_shadow_clean, corner_rad, CORNER_BOTTOM_LEFT, 0, NULL, NULL, NULL, false},
//shadow corner bottom left
{sh_cbl, CC_FBDATA_TYPE_SHADOW_BOX, sh_cbl_x, sh_cbl_y, sh_cdx, sh_cdy, COL_GREEN, rad+th, CORNER_BOTTOM_LEFT, 0, NULL, NULL, NULL, false},
//clean up inside body
{sh_cbl, CC_FBDATA_TYPE_SHADOW_BOX, sh_cbl_x-sw, sh_cbl_y-sw, sh_cdx+sw, sh_cdy, col_shadow_clean, rad+th, CORNER_BOTTOM_LEFT, 0, NULL, NULL, NULL, false},
//shadow bottom corner right
{sh_r, CC_FBDATA_TYPE_SHADOW_BOX, ix+width-corner_rad, iy+height-corner_rad, corner_rad+sw, corner_rad+sw, col_shadow, corner_rad, corner_type & CORNER_BOTTOM_RIGHT, 0, NULL, NULL, NULL, false},
//clean up
{sh_r, CC_FBDATA_TYPE_SHADOW_BOX, ix+width-corner_rad-sw,iy+height-corner_rad-sw, corner_rad+sw, corner_rad+sw, col_shadow_clean, corner_rad, corner_type & CORNER_BOTTOM_RIGHT, 0, NULL, NULL, NULL, false},
//shadow corner bottom right
{sh_cbr, CC_FBDATA_TYPE_SHADOW_BOX, sh_cbr_x, sh_cbr_y, sh_cdx, sh_cdy, COL_GREEN, rad+th, corner_type & CORNER_BOTTOM_RIGHT, 0, NULL, NULL, NULL, false},
//clean up inside body
{sh_cbr, CC_FBDATA_TYPE_SHADOW_BOX, sh_cbr_x-sw, sh_cbr_y-sw, sh_cdx, sh_cdy, col_shadow_clean, rad+th, corner_type & CORNER_BOTTOM_RIGHT, 0, NULL, NULL, NULL, false},
//shadow top corner right
{sh_r, CC_FBDATA_TYPE_SHADOW_BOX, ix+width-corner_rad, iy+sw, corner_rad+sw, corner_rad+sw, col_shadow, corner_rad, corner_type & CORNER_TOP_RIGHT, 0, NULL, NULL, NULL, false},
//clean up
{sh_r, CC_FBDATA_TYPE_SHADOW_BOX, ix+width-corner_rad-sw, iy, corner_rad+sw, corner_rad+2*sw, col_shadow_clean, corner_rad, corner_type & CORNER_TOP_RIGHT, 0, NULL, NULL, NULL, false},
//shadow corner top right
{sh_ctr, CC_FBDATA_TYPE_SHADOW_BOX, sh_ctr_x, sh_ctr_y, sh_cdx, sh_cdy, COL_GREEN, rad+th, corner_type & CORNER_TOP_RIGHT, 0, NULL, NULL, NULL, false},
//clean up inside body
{sh_ctr, CC_FBDATA_TYPE_SHADOW_BOX, sh_ctr_x-sw, sh_ctr_y-sw, sh_cdx, sh_cdy+sw, col_shadow_clean, rad+th, corner_type & CORNER_TOP_RIGHT, 0, NULL, NULL, NULL, false},
//shadow bar bottom
{sh_b, CC_FBDATA_TYPE_SHADOW_BOX, ix+2*sw+corner_rad, iy+height, max(width-2*corner_rad-2*sw,0), sw, col_shadow, 0, CORNER_NONE, 0, NULL, NULL, NULL, false},
{sh_bb, CC_FBDATA_TYPE_SHADOW_BOX, sh_bx, sh_by, sh_bdx, sw, COL_RED, 0, CORNER_NONE, 0, NULL, NULL, NULL, false},
//shadow bar right
{sh_r, CC_FBDATA_TYPE_SHADOW_BOX, ix+width, iy+2*sw+corner_rad, sw, max(height-2*corner_rad-2*sw,0), col_shadow, 0, CORNER_NONE, 0, NULL, NULL, NULL, false},
{sh_br, CC_FBDATA_TYPE_SHADOW_BOX, sh_rx, sh_ry, sw, sh_rdy, COL_BLUE, 0, CORNER_NONE, 0, NULL, NULL, NULL, false},
//body box
{true, CC_FBDATA_TYPE_BOX, ix+th, iy+th, width-2*th, height-2*th, col_body, rad, corner_type, 0, NULL, NULL, NULL, false},
{true, CC_FBDATA_TYPE_BOX, ix+th, iy+th, width-2*th, height-2*th, col_body, rad-th, corner_type, 0, NULL, NULL, NULL, false},
//body frame
{true, CC_FBDATA_TYPE_FRAME, ix, iy, width, height, col_frame_cur, corner_rad, corner_type, th, NULL, NULL, NULL, false}
//frame
{true, CC_FBDATA_TYPE_FRAME, ix, iy, width, height, col_frame_cur, rad, corner_type, th, NULL, NULL, NULL, false}
};
for(size_t i =0; i< (sizeof(fbdata) / sizeof(fbdata[0])) ;i++) {