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cc_frm.h: clean up remove unneeded virtual declarations
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@@ -144,15 +144,15 @@ class CComponentsForm : public CComponentsItem
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void paintCCItems();
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void paintCCItems();
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///clean up and deallocate existant items from v_cc_items at once
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///clean up and deallocate existant items from v_cc_items at once
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virtual void clear();
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void clear();
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///return true, if no items available
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///return true, if no items available
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virtual bool empty(){return v_cc_items.empty();};
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bool empty(){return v_cc_items.empty();};
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///return size (count) of available items
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///return size (count) of available items
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virtual size_t size(){return v_cc_items.size();};
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size_t size(){return v_cc_items.size();};
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///return reference to first item
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///return reference to first item
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virtual CComponentsItem* front(){return v_cc_items.front();};
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CComponentsItem* front(){return v_cc_items.front();};
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///return reference to last item
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///return reference to last item
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virtual CComponentsItem* back(){return v_cc_items.back();};
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CComponentsItem* back(){return v_cc_items.back();};
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///sets alignment offset between items
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///sets alignment offset between items
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void setAppendOffset(const int &x_offset, const int& y_offset){append_x_offset = x_offset; append_y_offset = y_offset;};
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void setAppendOffset(const int &x_offset, const int& y_offset){append_x_offset = x_offset; append_y_offset = y_offset;};
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