fb_ng: silence some compiler warnings

This commit is contained in:
Stefan Seyfried
2013-03-24 19:22:49 +01:00
parent 10ffeedffc
commit 9543dfff64
2 changed files with 9 additions and 3 deletions

View File

@@ -538,12 +538,13 @@ void CFbAccel::paintLine(int xa, int ya, int xb, int yb, const fb_pixel_t col)
#if !HAVE_TRIPLEDRAGON
void CFbAccel::blit2FB(void *fbbuff, uint32_t width, uint32_t height, uint32_t xoff, uint32_t yoff, uint32_t xp, uint32_t yp, bool transp)
{
#if !HAVE_SPARK_HARDWARE
int xc, yc;
xc = (width > fb->xRes) ? fb->xRes : width;
yc = (height > fb->yRes) ? fb->yRes : height;
#endif
#ifdef USE_NEVIS_GXA
(void)transp;
u32 cmd;
void *uKva;
@@ -611,7 +612,7 @@ void CFbAccel::blit2FB(void *fbbuff, uint32_t width, uint32_t height, uint32_t x
#else
fb_pixel_t *data = (fb_pixel_t *) fbbuff;
uint8_t *d = ((uint8_t *)fb->getFrameBufferPointer()) + xoff * sizeof(fb_pixel_t) + fb->stride * yoff;
uint8_t *d = (uint8_t *)lbb + xoff * sizeof(fb_pixel_t) + fb->stride * yoff;
fb_pixel_t * d2;
for (int count = 0; count < yc; count++ ) {