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libtriple/framebuffer: use DirectFB acceleration
Use a hack, almost as ugly as the original Coolstream code ;), to accelerate drawing of boxes and blitting with DirectFB functions.
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@@ -214,8 +214,12 @@ class CFrameBuffer
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#ifdef USE_NEVIS_GXA
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void add_gxa_sync_marker(void);
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void waitForIdle(void);
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#else
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#if HAVE_TRIPLEDRAGON
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void waitForIdle(void);
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#else
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inline void waitForIdle(void) {};
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#endif
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#endif
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void* convertRGB2FB(unsigned char *rgbbuff, unsigned long x, unsigned long y, int transp = 0xFF);
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void* convertRGBA2FB(unsigned char *rgbbuff, unsigned long x, unsigned long y);
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