neutrino: adapt to the framebuffer_spark blitter change

basically add fb->blit() in every widget where necessary to
make sure the framebuffer is updated with current content
This commit is contained in:
Stefan Seyfried
2012-04-01 12:57:38 +02:00
parent ca873b609f
commit a029333c1a
36 changed files with 134 additions and 7 deletions

View File

@@ -176,6 +176,10 @@ void cDvbSubtitleBitmaps::Draw(int &min_x, int &min_y, int &max_x, int &max_y)
if(max_y < (yoff + nh))
max_y = yoff + nh;
}
#ifdef HAVE_SPARK_HARDWARE
if (Count()) /* sync framebuffer */
CFrameBuffer::getInstance()->blit();
#endif
// if(Count())
// dbgconverter("cDvbSubtitleBitmaps::Draw: finish, min/max screen: x=% d y= %d, w= %d, h= %d\n", min_x, min_y, max_x-min_x, max_y-min_y);
// dbgconverter("\n");