neutrino: adapt to the framebuffer_spark blitter change

basically add fb->blit() in every widget where necessary to
make sure the framebuffer is updated with current content
This commit is contained in:
Stefan Seyfried
2012-04-01 12:57:38 +02:00
parent ca873b609f
commit a029333c1a
36 changed files with 134 additions and 7 deletions

View File

@@ -815,6 +815,7 @@ int EpgPlus::exec (CChannelList * pchannelList, int selectedChannelIndex, CBouqu
this->footer->paintButtons (buttonLabels, sizeof (buttonLabels) / sizeof (button_label));
this->paint();
frameBuffer->blit();
uint64_t timeoutEnd = CRCInput::calcTimeoutEnd (g_settings.timing[SNeutrinoSettings::TIMING_CHANLIST]);
bool loop = true;
@@ -1148,6 +1149,7 @@ int EpgPlus::exec (CChannelList * pchannelList, int selectedChannelIndex, CBouqu
loop = false;
else if (this->refreshFooterButtons)
this->footer->paintButtons (buttonLabels, sizeof (buttonLabels) / sizeof (button_label));
frameBuffer->blit();
}
this->hide();
@@ -1186,6 +1188,7 @@ EpgPlus::TCChannelEventEntries::const_iterator EpgPlus::getSelectedEvent() const
void EpgPlus::hide()
{
this->frameBuffer->paintBackgroundBoxRel (this->usableScreenX, this->usableScreenY, this->usableScreenWidth, this->usableScreenHeight);
frameBuffer->blit();
}
void EpgPlus::paintChannelEntry (int position)