neutrino: adapt to the framebuffer_spark blitter change

basically add fb->blit() in every widget where necessary to
make sure the framebuffer is updated with current content
This commit is contained in:
Stefan Seyfried
2012-04-01 12:57:38 +02:00
parent ca873b609f
commit a029333c1a
36 changed files with 134 additions and 7 deletions

View File

@@ -307,6 +307,7 @@ int EventList::exec(const t_channel_id channel_id, const std::string& channelnam
}
paint(channel_id);
showFunctionBar(true, channel_id);
frameBuffer->blit();
int oldselected = selected;
@@ -651,6 +652,7 @@ int EventList::exec(const t_channel_id channel_id, const std::string& channelnam
res = menu_return::RETURN_EXIT_ALL;
}
}
frameBuffer->blit();
}
hide();
@@ -662,6 +664,7 @@ void EventList::hide()
{
frameBuffer->paintBackgroundBoxRel(x,y, width,height);
showFunctionBar (false, 0);
frameBuffer->blit();
}
@@ -788,6 +791,7 @@ void EventList::paintItem(unsigned int pos, t_channel_id channel_idI)
}
frameBuffer->blit();
}
void EventList::paintHead(std::string _channelname, std::string _channelname_prev, std::string _channelname_next)
{