neutrino: adapt to the framebuffer_spark blitter change

basically add fb->blit() in every widget where necessary to
make sure the framebuffer is updated with current content
This commit is contained in:
Stefan Seyfried
2012-04-01 12:57:38 +02:00
parent ca873b609f
commit a029333c1a
36 changed files with 134 additions and 7 deletions

View File

@@ -153,6 +153,7 @@ int CMotorControl::exec(CMenuTarget* parent, const std::string &)
paint();
paintMenu();
paintStatus();
frameBuffer->blit();
while (!istheend)
{
@@ -409,6 +410,7 @@ int CMotorControl::exec(CMenuTarget* parent, const std::string &)
}
}
}
frameBuffer->blit();
istheend = (msg == CRCInput::RC_home);
}
@@ -473,6 +475,7 @@ void CMotorControl::motorStepEast(void)
void CMotorControl::hide()
{
frameBuffer->paintBackgroundBoxRel(x, y, width, height + 20);
frameBuffer->blit();
stopSatFind();
}