Merge remote-tracking branch 'check/next-cc'

needs buildfixing in framebuffer class...

Conflicts:
	data/locale/deutsch.locale
	data/locale/english.locale
	src/driver/fontrenderer.cpp
	src/driver/volume.cpp
	src/gui/audiomute.cpp
	src/gui/audioplayer.cpp
	src/gui/osd_setup.cpp
	src/gui/widget/stringinput.cpp
	src/neutrino.cpp
This commit is contained in:
Stefan Seyfried
2013-05-24 20:24:39 +02:00
50 changed files with 1106 additions and 665 deletions

View File

@@ -36,8 +36,6 @@
class CComponents
{
private:
bool allowPaint(const int& i);
protected:
int x, y, height, width, corner_type, shadow_w;
int corner_rad, fr_thickness, fr_thickness_sel;

View File

@@ -80,27 +80,10 @@ void CComponents::initVarBasic()
saved_screen.pixbuf = NULL;
}
bool CComponents::allowPaint(const int& i)
{
if(v_fbdata[i].fbdata_type == CC_FBDATA_TYPE_BOX)
return true;
if (v_fbdata[CC_FBDATA_TYPE_BOX].x != v_fbdata[i].x)
return true;
else if (v_fbdata[CC_FBDATA_TYPE_BOX].y != v_fbdata[i].y)
return true;
else if (v_fbdata[CC_FBDATA_TYPE_BOX].dx != v_fbdata[i].dx)
return true;
else if (v_fbdata[CC_FBDATA_TYPE_BOX].dy != v_fbdata[i].dy)
return true;
return false;
}
//paint framebuffer stuff and fill buffer
void CComponents::paintFbItems(bool do_save_bg)
{
//save background before first paint, do_save_bg must be true
if (firstPaint && do_save_bg) {
for(size_t i=0; i<v_fbdata.size(); i++){
if (v_fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN){
@@ -128,6 +111,8 @@ void CComponents::paintFbItems(bool do_save_bg)
#ifdef DEBUG_CC
printf(" [CComponents]\n [%s - %d], fbdata_[%d] \n x = %d\n y = %d\n dx = %d\n dy = %d\n", __FUNCTION__, __LINE__, i, v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy);
#endif
//some elements can be assembled from lines and must be handled as one unit (see details line),
//so all individual backgrounds of boxes must be saved and painted in "firstpaint mode"
if (firstPaint){
if (do_save_bg && fbtype == CC_FBDATA_TYPE_LINE)
@@ -139,12 +124,16 @@ void CComponents::paintFbItems(bool do_save_bg)
else
firstPaint = false;
}
if (fbtype != CC_FBDATA_TYPE_BGSCREEN){
if (fbtype == CC_FBDATA_TYPE_FRAME && v_fbdata[i].frame_thickness > 0)
frameBuffer->paintBoxFrame(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].frame_thickness, v_fbdata[i].color, v_fbdata[i].r);
//paint all fb relevant basic parts (frame and body) with all specified properties, paint_bg must be true
if (fbtype != CC_FBDATA_TYPE_BGSCREEN && paint_bg){
if (fbtype == CC_FBDATA_TYPE_FRAME) {
if (v_fbdata[i].frame_thickness > 0)
frameBuffer->paintBoxFrame(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].frame_thickness, v_fbdata[i].color, v_fbdata[i].r, corner_type);
}
else if (fbtype == CC_FBDATA_TYPE_BACKGROUND)
frameBuffer->paintBackgroundBoxRel(x, y, v_fbdata[i].dx, v_fbdata[i].dy);
else if( allowPaint(i) || fbtype == CC_FBDATA_TYPE_LINE)
else
frameBuffer->paintBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].color, v_fbdata[i].r, corner_type);
}
}
@@ -156,6 +145,7 @@ void CComponents::paintFbItems(bool do_save_bg)
inline fb_pixel_t* CComponents::getScreen(int ax, int ay, int dx, int dy)
{
fb_pixel_t* pixbuf = new fb_pixel_t[dx * dy];
frameBuffer->waitForIdle("CComponents::getScreen()");
frameBuffer->SaveScreen(ax, ay, dx, dy, pixbuf);
return pixbuf;
}
@@ -165,6 +155,7 @@ inline void CComponents::hide()
{
for(size_t i =0; i< v_fbdata.size() ;i++) {
if (v_fbdata[i].pixbuf != NULL){
frameBuffer->waitForIdle("CComponents::hide()");
frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf);
delete[] v_fbdata[i].pixbuf;
v_fbdata[i].pixbuf = NULL;

View File

@@ -67,10 +67,6 @@ void CComponentsItem::paintInit(bool do_save_bg)
{
clear();
if(!paint_bg)
return;
int sw = shadow ? shadow_w : 0;
int th = fr_thickness;
fb_pixel_t col_frame_cur = col_frame;
@@ -83,13 +79,21 @@ void CComponentsItem::paintInit(bool do_save_bg)
//calculate current needed corner radius for body box, depends of frame thickness
int rad = (corner_rad>th) ? corner_rad-th : corner_rad;
//calculate positon of shadow areas
int x_sh = corner_rad>0 ? x+width-2*corner_rad+sw : x+width; //right
int y_sh = corner_rad>0 ? y+height-2*corner_rad+sw : y+height; //bottom
//calculate current shadow width depends of current corner_rad
int sw_cur = corner_rad>0 ? 2*corner_rad : sw;
int sw = 0, sw_cur = 0;
int x_sh = x + width;
int y_sh = y + height;
if (shadow) {
sw = shadow_w;
sw_cur = sw;
if (corner_type && corner_rad) {
//calculate positon of shadow areas
x_sh += sw - 2*corner_rad;
y_sh += sw - 2*corner_rad;
//calculate current shadow width depends of current corner_rad
sw_cur = max(2*corner_rad, sw);
}
}
comp_fbdata_t fbdata[] =
{
{CC_FBDATA_TYPE_BGSCREEN, x, y, width+sw, height+sw, 0, 0, 0, NULL, NULL},
@@ -115,6 +119,7 @@ void CComponentsItem::hideCCItem(bool no_restore)
is_painted = false;
if (saved_screen.pixbuf) {
frameBuffer->waitForIdle("CComponentsItem::hideCCItem()");
frameBuffer->RestoreScreen(saved_screen.x, saved_screen.y, saved_screen.dx, saved_screen.dy, saved_screen.pixbuf);
if (no_restore) {
delete[] saved_screen.pixbuf;

View File

@@ -93,12 +93,12 @@ typedef struct comp_screen_data_t
//align types
enum
{
CC_ALIGN_RIGHT = 0,
CC_ALIGN_LEFT = 1,
CC_ALIGN_TOP = 2,
CC_ALIGN_BOTTOM = 4,
CC_ALIGN_HOR_CENTER = 8,
CC_ALIGN_VER_CENTER = 16
CC_ALIGN_RIGHT = 1,
CC_ALIGN_LEFT = 2,
CC_ALIGN_TOP = 4,
CC_ALIGN_BOTTOM = 8,
CC_ALIGN_HOR_CENTER = 16,
CC_ALIGN_VER_CENTER = 32
};
enum