CAudioMute: remove explicit paint

Already done by InfoClock itself with timer
This commit is contained in:
2016-04-26 09:32:09 +02:00
parent 0f371cc918
commit a94916f2db

View File

@@ -84,7 +84,6 @@ void CAudioMute::AudioMute(int newValue, bool isEvent)
*/
if (!CInfoClock::getInstance()->isBlocked()){
CInfoClock::getInstance()->ClearDisplay();
CInfoClock::getInstance()->paint();//avoids delay
}
frameBuffer->fbNoCheck(true);
@@ -98,7 +97,6 @@ void CAudioMute::AudioMute(int newValue, bool isEvent)
CInfoClock::getInstance()->ClearDisplay();
this->kill();
clearSavedScreen();
CInfoClock::getInstance()->paint();//avoids delay
}else
this->hide();
frameBuffer->setFbArea(CFrameBuffer::FB_PAINTAREA_MUTEICON1);