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CAudioMute: remove explicit paint
Already done by InfoClock itself with timer
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@@ -84,7 +84,6 @@ void CAudioMute::AudioMute(int newValue, bool isEvent)
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*/
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if (!CInfoClock::getInstance()->isBlocked()){
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CInfoClock::getInstance()->ClearDisplay();
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CInfoClock::getInstance()->paint();//avoids delay
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}
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frameBuffer->fbNoCheck(true);
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@@ -98,7 +97,6 @@ void CAudioMute::AudioMute(int newValue, bool isEvent)
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CInfoClock::getInstance()->ClearDisplay();
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this->kill();
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clearSavedScreen();
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CInfoClock::getInstance()->paint();//avoids delay
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}else
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this->hide();
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frameBuffer->setFbArea(CFrameBuffer::FB_PAINTAREA_MUTEICON1);
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