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CMsgBox: ensure repaint of background
This fixes "transparent holes", because textbox object is responsible for text. The problem here is that the message box has a fixed width and text box width is not really considered. This should be fixed, but CMsgBox class is used only by CMovieinfo class and this should be enough for the moment.
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@@ -619,6 +619,13 @@ void CMsgBox::refresh(void)
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refreshTitle();
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refreshFoot();
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//draw body
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m_pcWindow->paintBoxRel( m_cBoxFrameText.iX,
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m_cBoxFrameText.iY,
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m_cBoxFrameText.iWidth,
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m_cBoxFrameText.iHeight,
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COL_MENUCONTENT_PLUS_0);
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// rep-draw textbox if there is one
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if(m_pcTextBox != NULL)
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{
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@@ -750,7 +757,6 @@ bool CMsgBox::setText(const std::string* newText)
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// update text in textbox if there is one
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if(m_pcTextBox != NULL && newText != NULL)
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{
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lresult = m_pcTextBox->setText(newText);
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if(m_nMode & AUTO_WIDTH || m_nMode & AUTO_HIGH)
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{
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/* window might changed in size ...*/
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@@ -768,6 +774,8 @@ bool CMsgBox::setText(const std::string* newText)
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m_cBoxFrame.iY = g_settings.screen_StartY + ((g_settings.screen_EndY - g_settings.screen_StartY - m_cBoxFrame.iHeight) >>1);
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}
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}
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lresult = m_pcTextBox->setText(newText);
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}
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return(lresult);
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