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https://github.com/tuxbox-neutrino/neutrino.git
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CCDraw: add parameter force_paint to member enableShadow()
TODO executed Default behavior is not changed but parameter allows repaint shadow in some constellations if required.
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@@ -50,6 +50,7 @@ CCDraw::CCDraw() : COSDFader(g_settings.theme.menu_Content_alpha)
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shadow = CC_SHADOW_OFF;
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shadow_w = shadow_w_old = SHADOW_OFFSET;
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shadow_force = false;
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cc_paint_cache = false;
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cc_scrdata.pixbuf = NULL;
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@@ -543,7 +544,7 @@ void CCDraw::paintFbItems(bool do_save_bg)
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frameBuffer->paintBackgroundBoxRel(x, y, fbdata.dx, fbdata.dy);
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}
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}
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if (fbtype == CC_FBDATA_TYPE_SHADOW_BOX && !is_painted) { //TODO: is_painted is too global here, shadow will not paint on current instance without called kill/hide
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if (fbtype == CC_FBDATA_TYPE_SHADOW_BOX && (!is_painted || shadow_force)) {
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if (fbdata.enabled) {
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/* here we paint the shadow around the body
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* on 1st step we check for already cached screen buffer, if true
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@@ -688,12 +689,13 @@ bool CCDraw::doPaintBg(bool do_paint)
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return true;
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}
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void CCDraw::enableShadow(int mode, const int& shadow_width)
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void CCDraw::enableShadow(int mode, const int& shadow_width, bool force_paint)
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{
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if (shadow != mode)
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shadow = mode;
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if (shadow != CC_SHADOW_OFF)
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if (shadow_width != -1)
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setShadowWidth(shadow_width);
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shadow_force = force_paint;
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}
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@@ -84,6 +84,8 @@ class CCDraw : public COSDFader, public CComponentsSignals
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int shadow;
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///property: width of shadow
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int shadow_w, shadow_w_old;
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///property: force shadow paint, see enableShadow()
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bool shadow_force;
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///returns true if internal property was changed
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virtual bool hasChanges();
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@@ -245,8 +247,11 @@ class CCDraw : public COSDFader, public CComponentsSignals
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///switch shadow on/off
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virtual void setShadowWidth(const int& shadow_width){if (shadow_w != shadow_width) shadow_w = shadow_width;}
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///Note: it's recommended to use #defines: CC_SHADOW_ON=true or CC_SHADOW_OFF=false as parameter, see also cc_types.h
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virtual void enableShadow(int mode = CC_SHADOW_ON, const int& shadow_width = -1);
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/**1st parameter requires defines CC_SHADOW_ON (default), CC_SHADOW_OFF, CC_SHADOW_BOTTOM or CC_SHADOW_RIGHT, see also cc_types.h
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* 2nd parameter defines shadow width, default = defined by system
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* 3rd parameter forces paint of shadow layer, default = false, Note: default shadow will paint only on first paint, use 3rd parameter=true ignores this
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*/
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virtual void enableShadow(int mode = CC_SHADOW_ON, const int& shadow_width = -1, bool force_paint = false);
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///switch shadow off
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virtual void disableShadow(){enableShadow(CC_SHADOW_OFF);}
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