CCDraw: add parameter force_paint to member enableShadow()

TODO executed

Default behavior is not changed but parameter allows repaint shadow
in some constellations if required.
This commit is contained in:
2015-12-29 23:56:49 +01:00
parent 946d64fc37
commit ad6940fd85
2 changed files with 11 additions and 4 deletions

View File

@@ -50,6 +50,7 @@ CCDraw::CCDraw() : COSDFader(g_settings.theme.menu_Content_alpha)
shadow = CC_SHADOW_OFF;
shadow_w = shadow_w_old = SHADOW_OFFSET;
shadow_force = false;
cc_paint_cache = false;
cc_scrdata.pixbuf = NULL;
@@ -543,7 +544,7 @@ void CCDraw::paintFbItems(bool do_save_bg)
frameBuffer->paintBackgroundBoxRel(x, y, fbdata.dx, fbdata.dy);
}
}
if (fbtype == CC_FBDATA_TYPE_SHADOW_BOX && !is_painted) { //TODO: is_painted is too global here, shadow will not paint on current instance without called kill/hide
if (fbtype == CC_FBDATA_TYPE_SHADOW_BOX && (!is_painted || shadow_force)) {
if (fbdata.enabled) {
/* here we paint the shadow around the body
* on 1st step we check for already cached screen buffer, if true
@@ -688,12 +689,13 @@ bool CCDraw::doPaintBg(bool do_paint)
return true;
}
void CCDraw::enableShadow(int mode, const int& shadow_width)
void CCDraw::enableShadow(int mode, const int& shadow_width, bool force_paint)
{
if (shadow != mode)
shadow = mode;
if (shadow != CC_SHADOW_OFF)
if (shadow_width != -1)
setShadowWidth(shadow_width);
shadow_force = force_paint;
}

View File

@@ -84,6 +84,8 @@ class CCDraw : public COSDFader, public CComponentsSignals
int shadow;
///property: width of shadow
int shadow_w, shadow_w_old;
///property: force shadow paint, see enableShadow()
bool shadow_force;
///returns true if internal property was changed
virtual bool hasChanges();
@@ -245,8 +247,11 @@ class CCDraw : public COSDFader, public CComponentsSignals
///switch shadow on/off
virtual void setShadowWidth(const int& shadow_width){if (shadow_w != shadow_width) shadow_w = shadow_width;}
///Note: it's recommended to use #defines: CC_SHADOW_ON=true or CC_SHADOW_OFF=false as parameter, see also cc_types.h
virtual void enableShadow(int mode = CC_SHADOW_ON, const int& shadow_width = -1);
/**1st parameter requires defines CC_SHADOW_ON (default), CC_SHADOW_OFF, CC_SHADOW_BOTTOM or CC_SHADOW_RIGHT, see also cc_types.h
* 2nd parameter defines shadow width, default = defined by system
* 3rd parameter forces paint of shadow layer, default = false, Note: default shadow will paint only on first paint, use 3rd parameter=true ignores this
*/
virtual void enableShadow(int mode = CC_SHADOW_ON, const int& shadow_width = -1, bool force_paint = false);
///switch shadow off
virtual void disableShadow(){enableShadow(CC_SHADOW_OFF);}