neutrino: port rounded corner code from tuxbox CVS

This allows to set all four corners separately. The default is
now to have all four corners rounded if radius is > 0 in paintBoxRel.
It also places hard coded integer numbers for CORNER_TOP and
CORNER_BOTTOM with the respective #defines.
This should make it much easier to port over code parts from tuxbox.org.
However, there are probably bugs and oversights in that I did not find
yet. Reports are welcome.

git-svn-id: file:///home/bas/coolstream_public_svn/THIRDPARTY/applications/neutrino-experimental@45 e54a6e83-5905-42d5-8d5c-058d10e6a962
This commit is contained in:
seife
2009-12-13 22:23:23 +00:00
parent af169c19ff
commit b0b471210f
31 changed files with 126 additions and 114 deletions

View File

@@ -44,7 +44,7 @@ class CFBWindow
CFBWindow(const int _x, const int _y, const int _dx, const int _dy);
~CFBWindow();
void paintBoxRel(const int _x, const int _y, const int _dx, const int _dy, const color_t _col, int radius = 0, int type = 0);
void paintBoxRel(const int _x, const int _y, const int _dx, const int _dy, const color_t _col, int radius = 0, int type = 0xF);
bool paintIcon(const char * const _filename, const int _x, const int _y, const color_t _offset = 1);
void RenderString(const font_t _font, const int _x, const int _y, const int _width, const char * const _text, const color_t _color, const int _boxheight = 0, const bool _utf8_encoded = false);
};