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neutrino: port rounded corner code from tuxbox CVS
This allows to set all four corners separately. The default is now to have all four corners rounded if radius is > 0 in paintBoxRel. It also places hard coded integer numbers for CORNER_TOP and CORNER_BOTTOM with the respective #defines. This should make it much easier to port over code parts from tuxbox.org. However, there are probably bugs and oversights in that I did not find yet. Reports are welcome. git-svn-id: file:///home/bas/coolstream_public_svn/THIRDPARTY/applications/neutrino-experimental@45 e54a6e83-5905-42d5-8d5c-058d10e6a962
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@@ -81,7 +81,7 @@ void CBEChannelWidget::paintItem(int pos)
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color = COL_MENUCONTENTSELECTED;
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bgcolor = COL_MENUCONTENTSELECTED_PLUS_0;
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frameBuffer->paintBoxRel(x,ypos, width- 15, fheight, COL_MENUCONTENT_PLUS_0);
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frameBuffer->paintBoxRel(x,ypos, width- 15, fheight, bgcolor, ROUND_RADIUS, 3);
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frameBuffer->paintBoxRel(x,ypos, width- 15, fheight, bgcolor, ROUND_RADIUS);
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} else {
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color = COL_MENUCONTENT;
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bgcolor = COL_MENUCONTENT_PLUS_0;
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@@ -132,7 +132,7 @@ void CBEChannelWidget::paint()
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void CBEChannelWidget::paintHead()
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{
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frameBuffer->paintBoxRel(x,y, width,theight+0, COL_MENUHEAD_PLUS_0, ROUND_RADIUS, 1);
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frameBuffer->paintBoxRel(x,y, width,theight+0, COL_MENUHEAD_PLUS_0, ROUND_RADIUS, CORNER_TOP);
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g_Font[SNeutrinoSettings::FONT_TYPE_MENU_TITLE]->RenderString(x+10,y+theight+0, width, caption.c_str() , COL_MENUHEAD, 0, true);
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}
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@@ -146,7 +146,7 @@ const struct button_label CBEChannelWidgetButtons[4] =
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void CBEChannelWidget::paintFoot()
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{
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frameBuffer->paintBoxRel(x,y+height, width,ButtonHeight, COL_MENUHEAD_PLUS_0, ROUND_RADIUS, 2);
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frameBuffer->paintBoxRel(x,y+height, width,ButtonHeight, COL_MENUHEAD_PLUS_0, ROUND_RADIUS, CORNER_BOTTOM);
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//frameBuffer->paintHLine(x, x+width, y, COL_INFOBAR_SHADOW_PLUS_0);
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::paintButtons(frameBuffer, g_Font[SNeutrinoSettings::FONT_TYPE_INFOBAR_SMALL], g_Locale, x + 10, y + height + 4, (width - 20) / 4, 4, CBEChannelWidgetButtons);
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