neutrino: port rounded corner code from tuxbox CVS

This allows to set all four corners separately. The default is
now to have all four corners rounded if radius is > 0 in paintBoxRel.
It also places hard coded integer numbers for CORNER_TOP and
CORNER_BOTTOM with the respective #defines.
This should make it much easier to port over code parts from tuxbox.org.
However, there are probably bugs and oversights in that I did not find
yet. Reports are welcome.

git-svn-id: file:///home/bas/coolstream_public_svn/THIRDPARTY/applications/neutrino-experimental@45 e54a6e83-5905-42d5-8d5c-058d10e6a962
This commit is contained in:
seife
2009-12-13 22:23:23 +00:00
parent af169c19ff
commit b0b471210f
31 changed files with 126 additions and 114 deletions

View File

@@ -96,7 +96,7 @@ void CBEChannelSelectWidget::paintItem(uint32_t itemNr, int paintNr, bool select
color = COL_MENUCONTENTSELECTED;
bgcolor = COL_MENUCONTENTSELECTED_PLUS_0;
frameBuffer->paintBoxRel(x,ypos, width- 15, fheight, COL_MENUCONTENT_PLUS_0);
frameBuffer->paintBoxRel(x,ypos, width- 15, fheight, bgcolor, ROUND_RADIUS, 3);
frameBuffer->paintBoxRel(x,ypos, width- 15, fheight, bgcolor, ROUND_RADIUS);
}
else
{
@@ -165,7 +165,7 @@ int CBEChannelSelectWidget::exec(CMenuTarget* parent, const std::string & action
void CBEChannelSelectWidget::paintFoot()
{
int ButtonWidth = width / 3;
frameBuffer->paintBoxRel(x,y+height, width,ButtonHeight, COL_MENUHEAD_PLUS_0, ROUND_RADIUS, 2);
frameBuffer->paintBoxRel(x,y+height, width,ButtonHeight, COL_MENUHEAD_PLUS_0, ROUND_RADIUS, CORNER_BOTTOM);
//frameBuffer->paintHLine(x, x+width, y, COL_INFOBAR_SHADOW_PLUS_0);
frameBuffer->paintIcon(NEUTRINO_ICON_BUTTON_OKAY, x+width- 3* ButtonWidth+ 8, y+height+1);