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neutrino: port rounded corner code from tuxbox CVS
This allows to set all four corners separately. The default is now to have all four corners rounded if radius is > 0 in paintBoxRel. It also places hard coded integer numbers for CORNER_TOP and CORNER_BOTTOM with the respective #defines. This should make it much easier to port over code parts from tuxbox.org. However, there are probably bugs and oversights in that I did not find yet. Reports are welcome. git-svn-id: file:///home/bas/coolstream_public_svn/THIRDPARTY/applications/neutrino-experimental@45 e54a6e83-5905-42d5-8d5c-058d10e6a962
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@@ -96,7 +96,7 @@ void CBEChannelSelectWidget::paintItem(uint32_t itemNr, int paintNr, bool select
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color = COL_MENUCONTENTSELECTED;
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bgcolor = COL_MENUCONTENTSELECTED_PLUS_0;
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frameBuffer->paintBoxRel(x,ypos, width- 15, fheight, COL_MENUCONTENT_PLUS_0);
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frameBuffer->paintBoxRel(x,ypos, width- 15, fheight, bgcolor, ROUND_RADIUS, 3);
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frameBuffer->paintBoxRel(x,ypos, width- 15, fheight, bgcolor, ROUND_RADIUS);
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}
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else
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{
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@@ -165,7 +165,7 @@ int CBEChannelSelectWidget::exec(CMenuTarget* parent, const std::string & action
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void CBEChannelSelectWidget::paintFoot()
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{
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int ButtonWidth = width / 3;
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frameBuffer->paintBoxRel(x,y+height, width,ButtonHeight, COL_MENUHEAD_PLUS_0, ROUND_RADIUS, 2);
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frameBuffer->paintBoxRel(x,y+height, width,ButtonHeight, COL_MENUHEAD_PLUS_0, ROUND_RADIUS, CORNER_BOTTOM);
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//frameBuffer->paintHLine(x, x+width, y, COL_INFOBAR_SHADOW_PLUS_0);
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frameBuffer->paintIcon(NEUTRINO_ICON_BUTTON_OKAY, x+width- 3* ButtonWidth+ 8, y+height+1);
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