neutrino: port rounded corner code from tuxbox CVS

This allows to set all four corners separately. The default is
now to have all four corners rounded if radius is > 0 in paintBoxRel.
It also places hard coded integer numbers for CORNER_TOP and
CORNER_BOTTOM with the respective #defines.
This should make it much easier to port over code parts from tuxbox.org.
However, there are probably bugs and oversights in that I did not find
yet. Reports are welcome.

git-svn-id: file:///home/bas/coolstream_public_svn/THIRDPARTY/applications/neutrino-experimental@45 e54a6e83-5905-42d5-8d5c-058d10e6a962
This commit is contained in:
seife
2009-12-13 22:23:23 +00:00
parent af169c19ff
commit b0b471210f
31 changed files with 126 additions and 114 deletions

View File

@@ -742,7 +742,7 @@ void CTimerList::paintItem(int pos)
void CTimerList::paintHead()
{
frameBuffer->paintBoxRel(x,y, width,theight+0, COL_MENUHEAD_PLUS_0, ROUND_RADIUS, 1);
frameBuffer->paintBoxRel(x, y, width, theight, COL_MENUHEAD_PLUS_0, ROUND_RADIUS, CORNER_TOP);
frameBuffer->paintIcon("timer.raw",x+5,y+4);
g_Font[SNeutrinoSettings::FONT_TYPE_MENU_TITLE]->RenderString(x+35,y+theight+0, width- 45, g_Locale->getText(LOCALE_TIMERLIST_NAME), COL_MENUHEAD, 0, true); // UTF-8
@@ -761,7 +761,7 @@ const struct button_label TimerListButtons[3] =
void CTimerList::paintFoot()
{
int ButtonWidth = (width - 20) / 4;
frameBuffer->paintBoxRel(x,y+height, width,buttonHeight, COL_MENUHEAD_PLUS_0, ROUND_RADIUS, 2);
frameBuffer->paintBoxRel(x, y+height, width, buttonHeight, COL_MENUHEAD_PLUS_0, ROUND_RADIUS, CORNER_BOTTOM);
//frameBuffer->paintHLine(x, x+width, y, COL_INFOBAR_SHADOW_PLUS_0);
if (timerlist.empty())