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- lua_cc_*: use COL_SHADOW for shadows
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@@ -74,7 +74,7 @@ int CLuaInstCCWindow::CCWindowNew(lua_State *L)
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std::string name, icon = std::string(NEUTRINO_ICON_INFO);
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lua_Unsigned color_frame = (lua_Unsigned)COL_MENUCONTENT_PLUS_6;
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lua_Unsigned color_body = (lua_Unsigned)COL_MENUCONTENT_PLUS_0;
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lua_Unsigned color_shadow = (lua_Unsigned)COL_MENUCONTENTDARK_PLUS_0;
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lua_Unsigned color_shadow = (lua_Unsigned)COL_SHADOW_PLUS_0;
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std::string tmp1 = "false";
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std::string btnRed = "";
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std::string btnGreen = "";
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