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synced 2025-08-28 07:51:19 +02:00
implement getWidth4FB_HW_ACC in fb_accel class
This helper to determine alignment for hardware blitting is now in system/helpers.h, where it does not really belong. Put it into the framebuffer class instead. Framebuffers that don't need it will just get a dummy function, the cs_hd2 framebuffer gets the real thing. Also add a bool function that indicates the need for alignment.
This commit is contained in:
committed by
M. Liebmann
parent
7fdc4c7178
commit
b6909fb815
@@ -127,6 +127,8 @@ class CFbAccelCSHD2
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void blitBox2FB(const fb_pixel_t* boxBuf, uint32_t width, uint32_t height, uint32_t xoff, uint32_t yoff);
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void setBlendMode(uint8_t);
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void setBlendLevel(int);
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uint32_t getWidth4FB_HW_ACC(const uint32_t x, const uint32_t w, const bool max=true);
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bool needAlign4Blit() { return true; };
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};
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class CFbAccelGLFB
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@@ -228,3 +228,20 @@ void CFbAccelCSHD2::setBlendLevel(int level)
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if (level == 100) // TODO: sucks.
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usleep(20000);
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}
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/* align for hw blit */
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uint32_t CFbAccelCSHD2::getWidth4FB_HW_ACC(const uint32_t _x, const uint32_t _w, const bool max)
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{
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uint32_t ret = _w;
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if ((_x + ret) >= xRes)
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ret = xRes-_x-1;
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if (ret%4 == 0)
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return ret;
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int add = (max) ? 3 : 0;
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ret = ((ret + add) / 4) * 4;
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if ((_x + ret) >= xRes)
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ret -= 4;
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return ret;
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}
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@@ -48,7 +48,6 @@
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#include <gui/color.h>
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#include <gui/pictureviewer.h>
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#include <system/debug.h>
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#include <system/helpers.h>
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#include <global.h>
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#include <video.h>
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#include <cs_api.h>
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@@ -514,7 +513,7 @@ fb_pixel_t* CFrameBuffer::paintBoxRel(const int x, const int y, const int dx, co
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#ifdef BOXMODEL_CS_HD2
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if (_dx%4 != 0) {
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w_align = GetWidth4FB_HW_ACC(x, _dx, true);
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w_align = getWidth4FB_HW_ACC(x, _dx, true);
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if (w_align < _dx)
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_dx = w_align;
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offs_align = w_align - _dx;
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@@ -1770,3 +1769,8 @@ bool CFrameBuffer::_checkFbArea(int _x, int _y, int _dx, int _dy, bool prev)
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void CFrameBuffer::mark(int , int , int , int )
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{
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}
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uint32_t CFrameBuffer::getWidth4FB_HW_ACC(const uint32_t /*x*/, const uint32_t w, const bool /*max*/)
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{
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return w;
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}
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@@ -185,6 +185,8 @@ class CFrameBuffer : public sigc::trackable
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bool getActive() const; // is framebuffer active?
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void setActive(bool enable); // is framebuffer active?
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virtual void setupGXA() { return; }; // reinitialize stuff
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virtual bool needAlign4Blit() { return false; };
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virtual uint32_t getWidth4FB_HW_ACC(const uint32_t x, const uint32_t w, const bool max=true);
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void setTransparency( int tr = 0 );
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virtual void setBlendMode(uint8_t mode = 1);
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