CLuaInstance: Add CConfigFile functions

Functions: loadConfig(), saveConfig(), clear(), getString(),
           setString(), getInt32(), setInt32(), getBool(), setBool()
This commit is contained in:
M. Liebmann
2014-09-11 10:58:34 +02:00
parent 457f974eed
commit b74e80ee6f
2 changed files with 175 additions and 0 deletions

View File

@@ -30,6 +30,7 @@ extern "C" {
#include <gui/widget/hintbox.h>
#include <gui/widget/messagebox.h>
#include <gui/components/cc.h>
#include <configfile.h>
#include <vector>
/* this is stored as userdata in the lua_State */
@@ -155,6 +156,14 @@ class CLuaPicture
~CLuaPicture() { if (parent == NULL) delete cp; }
};
class CLuaConfigFile
{
public:
CConfigFile *c;
CLuaConfigFile() { c = NULL; }
~CLuaConfigFile() { delete c; }
};
/* inspired by Steve Kemp http://www.steve.org.uk/ */
class CLuaInstance
@@ -259,6 +268,19 @@ private:
static int CPictureSetPicture(lua_State *L);
static int CPictureDelete(lua_State *L);
static CLuaConfigFile *LuaConfigFileCheck(lua_State *L, int n);
static void LuaConfigFileRegister(lua_State *L);
static int LuaConfigFileNew(lua_State *L);
static int LuaConfigFileLoadConfig(lua_State *L);
static int LuaConfigFileSaveConfig(lua_State *L);
static int LuaConfigFileClear(lua_State *L);
static int LuaConfigFileGetString(lua_State *L);
static int LuaConfigFileSetString(lua_State *L);
static int LuaConfigFileGetInt32(lua_State *L);
static int LuaConfigFileSetInt32(lua_State *L);
static int LuaConfigFileGetBool(lua_State *L);
static int LuaConfigFileSetBool(lua_State *L);
static int LuaConfigFileDelete(lua_State *L);
static bool tableLookup(lua_State*, const char*, std::string&);
static bool tableLookup(lua_State*, const char*, lua_Integer&);
static bool tableLookup(lua_State*, const char*, lua_Unsigned&);