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* CComponentsItem: Set sw_cur = 0 if no shadow
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@@ -85,7 +85,9 @@ void CComponentsItem::paintInit(bool do_save_bg)
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int y_sh = corner_rad>0 ? y+height-2*corner_rad+sw : y+height; //bottom
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//calculate current shadow width depends of current corner_rad
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int sw_cur = corner_rad>0 ? 2*corner_rad : sw;
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int sw_cur = sw;
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if (shadow)
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sw_cur = corner_rad>sw ? 2*corner_rad : sw;
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comp_fbdata_t fbdata[] =
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{
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