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https://github.com/tuxbox-neutrino/neutrino.git
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cc_frm: don't consider parent frame inside render of items for child forms
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@@ -492,52 +492,41 @@ void CComponentsForm::paintCCItems()
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continue;
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}
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//move item x-position, if we have a frame on parent, TODO: other constellations not considered at the moment
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w_parent_frame = xpos <= fr_thickness ? fr_thickness : w_parent_frame;
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//set required x-position to item:
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//append vertical
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if (xpos == CC_APPEND){
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auto_x += append_x_offset;
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v_cc_items.at(i)->setRealXPos(auto_x + xpos + w_parent_frame);
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v_cc_items.at(i)->setRealXPos(auto_x + xpos);
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auto_x += w_item;
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}
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//positionize vertical centered
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else if (xpos == CC_CENTERED){
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auto_x = this_w/2 - w_item/2 - w_parent_frame/2;
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auto_x = this_w/2 - w_item/2;
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v_cc_items.at(i)->setRealXPos(this_x + auto_x);
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}
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else{
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v_cc_items.at(i)->setRealXPos(this_x + xpos + w_parent_frame);
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v_cc_items.at(i)->setRealXPos(this_x + xpos);
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auto_x = (v_cc_items.at(i)->getRealXPos() + w_item);
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}
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//move item y-position, if we have a frame on parent, TODO: other constellations not considered at the moment
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w_parent_frame = ypos <= fr_thickness ? fr_thickness : w_parent_frame;
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//set required y-position to item
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//append hor
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if (ypos == CC_APPEND){
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auto_y += append_y_offset;
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// FIXME: ypos is probably wrong here, because it is -1
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v_cc_items.at(i)->setRealYPos(auto_y + ypos + w_parent_frame);
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v_cc_items.at(i)->setRealYPos(auto_y + ypos);
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auto_y += h_item;
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}
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//positionize hor centered
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else if (ypos == CC_CENTERED){
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auto_y = height/2 - h_item/2 - w_parent_frame/2;
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auto_y = height/2 - h_item/2;
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v_cc_items.at(i)->setRealYPos(this_y + auto_y);
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}
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else{
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v_cc_items.at(i)->setRealYPos(this_y + ypos + w_parent_frame);
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v_cc_items.at(i)->setRealYPos(this_y + ypos);
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auto_y = (v_cc_items.at(i)->getRealYPos() + h_item);
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}
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//reduce corner radius, if we have a frame around parent item, ensure matching corners inside of embedded item, this avoids ugly unpainted spaces between frame and item border
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//TODO: other constellations not considered at the moment
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if (w_parent_frame)
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v_cc_items.at(i)->setCorner(max(0, v_cc_items.at(i)->getCornerRadius()- w_parent_frame), v_cc_items.at(i)->getCornerType());
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//These steps check whether the element can be painted into the container.
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//Is it too wide or too high, it will be shortened and displayed in the log.
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//This should be avoid!
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