set useful thread names for all spawned threads

This commit is contained in:
Stefan Seyfried
2017-02-12 15:17:32 +01:00
parent cece5efac4
commit b9da7f01bf
15 changed files with 29 additions and 6 deletions

View File

@@ -43,6 +43,7 @@
#include <driver/audioplay.h>
#include <driver/netfile.h>
#include <eitd/edvbstring.h> // UTF8
#include <system/set_threadname.h>
void CAudioPlayer::stop()
{
@@ -88,6 +89,7 @@ CAudioPlayer* CAudioPlayer::getInstance()
void* CAudioPlayer::PlayThread( void* /*dummy*/ )
{
int soundfd = -1;
set_threadname("audio:play");
g_RCInput->close_click();
/* Decode stdin to stdout. */
CBaseDec::RetCode Status =

View File

@@ -47,6 +47,7 @@
#include <sys/stat.h>
#include <unistd.h>
#include <system/set_threadname.h>
#include <daemonc/remotecontrol.h>
extern CRemoteControl * g_RemoteControl; /* neutrino.cpp */
@@ -154,6 +155,7 @@ void CLCD::wake_up() {
#ifndef BOXMODEL_DM500
void* CLCD::TimeThread(void *p)
{
set_threadname("lcd:time");
((CLCD *)p)->thread_started = true;
while (((CLCD *)p)->thread_started)
{

View File

@@ -108,6 +108,7 @@
#include <poll.h>
#include <sys/types.h>
#include <driver/audioplay.h>
#include <system/set_threadname.h>
/*
TODO:
- ICECAST support
@@ -1603,6 +1604,7 @@ void CacheFillThread(void *c)
if(scache->closed)
return;
set_threadname("netfile:cache");
dprintf(stderr, "CacheFillThread: thread started, using stream %p\n", scache->fd);
buf = (char*)malloc(CACHEBTRANS);

View File

@@ -37,6 +37,7 @@
#include <sys/timeb.h>
#include <time.h>
#include <unistd.h>
#include <system/set_threadname.h>
SHTDCNT::SHTDCNT()
@@ -68,6 +69,7 @@ SHTDCNT* SHTDCNT::getInstance()
void* SHTDCNT::TimeThread(void *)
{
set_threadname("n:shtdcnt");
while(1)
{
sleep(1);

View File

@@ -45,6 +45,8 @@
#define DISPLAY_DEV "/dev/null"
#endif
#include <system/set_threadname.h>
static char volume = 0;
//static char percent = 0;
static bool power = true;
@@ -149,6 +151,7 @@ void CLCD::wake_up()
void* CLCD::TimeThread(void *)
{
set_threadname("n:boxdisplay"); /* to not confuse with TV display */
while (CLCD::getInstance()->thread_running) {
sleep(1);
CLCD::getInstance()->showTime();