mirror of
https://github.com/tuxbox-neutrino/neutrino.git
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our current experimental Neutrino branch
git-svn-id: file:///home/bas/coolstream_public_svn/THIRDPARTY/applications/neutrino-experimental@27 e54a6e83-5905-42d5-8d5c-058d10e6a962
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src/gui/color.cpp
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90
src/gui/color.cpp
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/*
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Neutrino-GUI - DBoxII-Project
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Copyright (C) 2001 Steffen Hehn 'McClean'
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Homepage: http://dbox.cyberphoria.org/
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Kommentar:
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Diese GUI wurde von Grund auf neu programmiert und sollte nun vom
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Aufbau und auch den Ausbaumoeglichkeiten gut aussehen. Neutrino basiert
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auf der Client-Server Idee, diese GUI ist also von der direkten DBox-
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Steuerung getrennt. Diese wird dann von Daemons uebernommen.
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License: GPL
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <gui/color.h>
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#include <stdio.h>
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int convertSetupColor2RGB(const unsigned char r, const unsigned char g, const unsigned char b)
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{
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unsigned char red = int( float(255./100.)*float(r) );
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unsigned char green = int( float(255./100.)*float(g) );
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unsigned char blue = int( float(255./100.)*float(b) );
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return (red << 16) | (green << 8) | blue;
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}
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int convertSetupAlpha2Alpha(unsigned char alpha)
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{
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if(alpha == 0) return 0xFF;
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else if(alpha >= 100) return 0;
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unsigned char a = 100 - alpha;
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int ret = int( float(0xFF/100.)*float(a) );
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return ret;
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}
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void recalcColor(unsigned char &orginal, int fade)
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{
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if(fade==100)
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{
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return;
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}
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int color = int( float( float(orginal) * float( float(fade) / 100.0)) );
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if(color>255)
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color=255;
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if(color<0)
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color=0;
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orginal = color;
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}
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void protectColor( unsigned char &r, unsigned char &g, unsigned char &b, bool protect )
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{
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if (!protect)
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return;
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if ((r==0) && (g==0) && (b==0))
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{
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r=1;
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g=1;
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b=1;
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}
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}
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void fadeColor(unsigned char &r, unsigned char &g, unsigned char &b, int fade, bool protect)
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{
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recalcColor(r, fade);
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recalcColor(g, fade);
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recalcColor(b, fade);
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protectColor(r,g,b, protect);
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}
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