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CComponentsPicture: move SetTransparent() to public
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@@ -93,10 +93,6 @@ class CComponentsPicture : public CComponentsItem
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///paint image
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///paint image
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void paintPicture();
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void paintPicture();
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// t = CFrameBuffer::TM_BLACK : Transparency when black content ('pseudo' transparency)
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// t = CFrameBuffer::TM_NONE : No 'pseudo' transparency
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void SetTransparent(int t){ image_transparent = t; }
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public:
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public:
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/*!
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/*!
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Constructor for image objects: use this for scaled images.
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Constructor for image objects: use this for scaled images.
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@@ -160,6 +156,13 @@ class CComponentsPicture : public CComponentsItem
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///return paint mode of internal image, true=image was painted, please do not to confuse with isPainted()! isPainted() is related to item itself.
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///return paint mode of internal image, true=image was painted, please do not to confuse with isPainted()! isPainted() is related to item itself.
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virtual inline bool isPicPainted(){return is_image_painted;};
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virtual inline bool isPicPainted(){return is_image_painted;};
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/**sets transparency mode if icons
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* @param[in] t Transparency mode
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* @li t = CFrameBuffer::TM_BLACK : Transparency when black content ('pseudo' transparency)
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* @li t = CFrameBuffer::TM_NONE : No 'pseudo' transparency
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*/
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void SetTransparent(int t){ image_transparent = t; }
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///paint item
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///paint item
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virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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///hide item, see also CComponents::hide();
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///hide item, see also CComponents::hide();
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