CComponentsButton: use dynamic fonts, remove old font handling

This commit is contained in:
2013-09-10 21:54:08 +02:00
parent 211823e9fb
commit c3a3eea0d8
2 changed files with 51 additions and 34 deletions

View File

@@ -46,13 +46,11 @@ CComponentsButton::CComponentsButton( const int x_pos, const int y_pos, const i
cc_btn_icon = icon_name;
cc_btn_capt = caption;
cc_btn_capt_col = COL_MENUCONTENT_TEXT;
cc_btn_text_w = cc_btn_font->getRenderWidth(cc_btn_capt, true);
cc_btn_text_h = cc_btn_font->getHeight();
x = x_pos;
y = y_pos;
width = max(w, cc_btn_text_w);
height = max(h, cc_btn_text_h);
width = w;
height = h;
shadow = has_shadow;
shadow_w = SHADOW_OFFSET;
col_frame = color_frame;
@@ -72,13 +70,11 @@ CComponentsButton::CComponentsButton( const int x_pos, const int y_pos, const i
cc_btn_icon = icon_name;
cc_btn_capt = g_Locale->getText(caption_locale);;
cc_btn_capt_col = COL_MENUCONTENT_TEXT;
cc_btn_text_w = cc_btn_font->getRenderWidth(cc_btn_capt, true);
cc_btn_text_h = cc_btn_font->getHeight();
x = x_pos;
y = y_pos;
width = max(w, cc_btn_text_w);
height = max(h, cc_btn_text_h);
width = w;
height = h;
shadow = has_shadow;
shadow_w = SHADOW_OFFSET;
col_frame = color_frame;
@@ -95,11 +91,10 @@ void CComponentsButton::initVarButton()
cc_item_type = CC_ITEMTYPE_BUTTON;
cc_btn_icon_obj = NULL;
cc_btn_capt_obj = NULL;
cc_btn_font = g_Font[SNeutrinoSettings::FONT_TYPE_INFOBAR_SMALL];
cc_btn_dy_font = CNeutrinoFonts::getInstance();
cc_btn_font = NULL;
cc_btn_icon = "";
cc_btn_capt = "";
cc_btn_text_w = 0;
cc_btn_text_h = 0;
}
void CComponentsButton::initIcon()
@@ -128,7 +123,7 @@ void CComponentsButton::initIcon()
//set properties to picture object
if (cc_btn_icon_obj){
cc_btn_icon_obj->setPos(icon_x, icon_y);
cc_btn_icon_obj->setDimensionsAll(icon_x, icon_y, icon_w, icon_h);
cc_btn_icon_obj->setPictureAlign(CC_ALIGN_HOR_CENTER | CC_ALIGN_VER_CENTER);
cc_btn_icon_obj->doPaintBg(false);
}
@@ -137,35 +132,59 @@ void CComponentsButton::initIcon()
void CComponentsButton::initCaption()
{
if (cc_btn_capt_obj == NULL){
cc_btn_capt_obj = new CComponentsLabel();
//if we have an icon, we must calculate positions for booth items together
//also the icon width and left position = 0
int face_w = 0;
int face_x = 0;
addCCItem(cc_btn_capt_obj);
}
//text position is default centere
int cap_x = (width/2)-(cc_btn_text_w/2);
int cap_y = (height/2)-(cc_btn_text_h/2);
//if we have a icon, then we must calculate centered position for booth items together
//calculate width and left position of icon, if available, picture position is default centered
if (cc_btn_icon_obj){
int face_w = cc_btn_icon_obj->getWidth() + H_SPACE + cc_btn_text_w + 2*fr_thickness;
int face_x = width/2 - face_w/2;
//if found a picture object, then get width from it...
face_w = cc_btn_icon_obj->getWidth();
//...and set position as centered
face_x = width/2 - face_w/2;
cc_btn_icon_obj->setXPos(face_x);
cap_x = face_x + cc_btn_icon_obj->getWidth() + H_SPACE;
}
//init label as caption object and add to container
if (!cc_btn_capt.empty()){
if (cc_btn_capt_obj == NULL){
cc_btn_capt_obj = new CComponentsLabel();
cc_btn_capt_obj->doPaintBg(false);
addCCItem(cc_btn_capt_obj);
}
}else{
if (cc_btn_capt_obj){
delete cc_btn_capt_obj;
cc_btn_capt_obj = NULL;
}
}
//basicly we set caption appended to picture if available and to top border, width = 0
int cap_x = fr_thickness + H_SPACE;
int cap_y = fr_thickness + H_SPACE;
//set properties to label object
if (cc_btn_capt_obj){
cc_btn_capt_obj->setDimensionsAll(cap_x, cap_y, width-cap_x, height);
if (cc_btn_capt_obj){
int cap_w = width - 2*fr_thickness - face_w;
int cap_h = height - 2*fr_thickness - 2*H_SPACE;
if (cc_btn_icon_obj){
cc_btn_icon_obj->setXPos(cap_x);
cap_x += face_w + H_SPACE;
}
cc_btn_capt_obj->setDimensionsAll(cap_x, cap_y, cap_w, cap_h);
cc_btn_font = *cc_btn_dy_font->getDynFont(cap_w, cap_h);
cc_btn_capt_obj->setTextColor(this->cc_item_enabled ? COL_MENUCONTENT_TEXT : COL_MENUCONTENTINACTIVE_TEXT);
cc_btn_capt_obj->setText(cc_btn_capt, CTextBox::NO_AUTO_LINEBREAK, cc_btn_font);
cc_btn_capt_obj->forceTextPaint(); //here required;
cc_btn_capt_obj->doPaintBg(false);
//corner of text item
cc_btn_capt_obj->setCorner(corner_rad-fr_thickness, corner_type);
}
}
void CComponentsButton::setCaption(const std::string& text)