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* CComponents: Add corner_type to paintFbItems() => paintBoxFrame()
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@@ -129,7 +129,7 @@ void CComponents::paintFbItems(bool do_save_bg)
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if (fbtype != CC_FBDATA_TYPE_BGSCREEN && paint_bg){
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if (fbtype != CC_FBDATA_TYPE_BGSCREEN && paint_bg){
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if (fbtype == CC_FBDATA_TYPE_FRAME) {
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if (fbtype == CC_FBDATA_TYPE_FRAME) {
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if (v_fbdata[i].frame_thickness > 0)
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if (v_fbdata[i].frame_thickness > 0)
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frameBuffer->paintBoxFrame(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].frame_thickness, v_fbdata[i].color, v_fbdata[i].r);
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frameBuffer->paintBoxFrame(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].frame_thickness, v_fbdata[i].color, v_fbdata[i].r, corner_type);
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}
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}
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else if (fbtype == CC_FBDATA_TYPE_BACKGROUND)
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else if (fbtype == CC_FBDATA_TYPE_BACKGROUND)
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frameBuffer->paintBackgroundBoxRel(x, y, v_fbdata[i].dx, v_fbdata[i].dy);
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frameBuffer->paintBackgroundBoxRel(x, y, v_fbdata[i].dx, v_fbdata[i].dy);
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