remove all fb->blit() calls

TODO: check if plugins etc. need extra treatment
This commit is contained in:
Stefan Seyfried
2013-09-28 13:01:03 +02:00
parent 116aba09b0
commit c68ffa2155
39 changed files with 6 additions and 147 deletions

View File

@@ -813,7 +813,6 @@ int EpgPlus::exec (CChannelList * pchannelList, int selectedChannelIndex, CBouqu
this->footer->paintButtons (buttonLabels, sizeof (buttonLabels) / sizeof (button_label));
this->paint();
frameBuffer->blit();
uint64_t timeoutEnd = CRCInput::calcTimeoutEnd (g_settings.timing[SNeutrinoSettings::TIMING_CHANLIST]);
bool loop = true;
@@ -1151,7 +1150,6 @@ int EpgPlus::exec (CChannelList * pchannelList, int selectedChannelIndex, CBouqu
loop = false;
else if (this->refreshFooterButtons)
this->footer->paintButtons (buttonLabels, sizeof (buttonLabels) / sizeof (button_label));
frameBuffer->blit();
}
this->hide();
@@ -1190,7 +1188,6 @@ EpgPlus::TCChannelEventEntries::const_iterator EpgPlus::getSelectedEvent() const
void EpgPlus::hide()
{
this->frameBuffer->paintBackgroundBoxRel (this->usableScreenX, this->usableScreenY, this->usableScreenWidth, this->usableScreenHeight);
frameBuffer->blit();
}
void EpgPlus::paintChannelEntry (int position)