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CComponentsFooter: simplify implementation of button labels
button_label_l and button_label_s are now merged to button_label_cc with prepared default values for text and locales.This type contains all possible button label properties. Values for locales and string are evaluated in setButtonLabels(), so it's possible to remove some overloaded methodes.
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@@ -3,7 +3,7 @@
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Copyright (C) 2001 by Steffen Hehn 'McClean'
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Classes for generic GUI-related components.
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Copyright (C) 2013-2014, Thilo Graf 'dbt'
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Copyright (C) 2013-2017, Thilo Graf 'dbt'
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License: GPL
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@@ -102,7 +102,7 @@ void CComponentsFooter::initVarFooter( const int& x_pos, const int& y_pos, const
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initParent(parent);
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}
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void CComponentsFooter::setButtonLabels(const struct button_label_s * const content, const size_t& label_count, const int& chain_width, const int& label_width)
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void CComponentsFooter::setButtonLabels(const struct button_label_cc * const content, const size_t& label_count, const int& chain_width, const int& label_width)
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{
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/* clean up before init*/
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if (chain)
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@@ -178,7 +178,7 @@ void CComponentsFooter::setButtonLabels(const struct button_label_s * const cont
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vector<CComponentsItem*> v_btns;
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int h_btn = /*(ccf_enable_button_bg ? */chain->getHeight()-2*fr_thickness/*-OFFSET_INNER_SMALL*//* : height)*/-ccf_button_shadow_width;
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for (size_t i= 0; i< label_count; i++){
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string txt = content[i].text;
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string txt = content[i].locale == NONEXISTANT_LOCALE ? content[i].text : g_Locale->getText(content[i].locale);
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string icon_name = string(content[i].button);
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//ignore item, if no text and icon are defined;
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@@ -244,26 +244,10 @@ void CComponentsFooter::setButtonLabels(const struct button_label_s * const cont
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}
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}
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void CComponentsFooter::setButtonLabels(const struct button_label_l * const content, const size_t& label_count, const int& chain_width, const int& label_width)
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{
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button_label_s buttons[label_count];
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for (size_t i= 0; i< label_count; i++){
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buttons[i].button = content[i].button;
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buttons[i].text = content[i].locale != NONEXISTANT_LOCALE ? g_Locale->getText(content[i].locale) : "";
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buttons[i].directKey = content[i].directKey;
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buttons[i].directKeyAlt = content[i].directKeyAlt;
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buttons[i].btn_result = content[i].btn_result;
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buttons[i].btn_alias = content[i].btn_alias;
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}
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setButtonLabels(buttons, label_count, chain_width, label_width);
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}
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void CComponentsFooter::setButtonLabels(const struct button_label * const content, const size_t& label_count, const int& chain_width, const int& label_width)
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{
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//conversion for compatibility with older paintButtons() methode, find in /gui/widget/buttons.h
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button_label_l buttons[label_count];
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button_label_cc buttons[label_count];
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for (size_t i = 0; i< label_count; i++){
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buttons[i].button = content[i].button;
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buttons[i].locale = content[i].locale;
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@@ -276,31 +260,15 @@ void CComponentsFooter::setButtonLabels(const struct button_label * const conten
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setButtonLabels(buttons, label_count, chain_width, label_width);
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}
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void CComponentsFooter::setButtonLabels(const vector<button_label_l> &v_content, const int& chain_width, const int& label_width)
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void CComponentsFooter::setButtonLabels(const vector<button_label_cc> &v_content, const int& chain_width, const int& label_width)
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{
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size_t label_count = v_content.size();
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button_label_l buttons[label_count];
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for (size_t i= 0; i< label_count; i++){
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buttons[i].button = v_content[i].button;
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buttons[i].locale = v_content[i].locale;
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buttons[i].directKey = v_content[i].directKey;
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buttons[i].directKeyAlt = v_content[i].directKeyAlt;
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buttons[i].btn_result = v_content[i].btn_result;
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buttons[i].btn_alias = v_content[i].btn_alias;
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}
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setButtonLabels(buttons, label_count, chain_width, label_width);
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}
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void CComponentsFooter::setButtonLabels(const vector<button_label_s> &v_content, const int& chain_width, const int& label_width)
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{
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size_t label_count = v_content.size();
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button_label_s buttons[label_count];
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button_label_cc buttons[label_count];
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for (size_t i= 0; i< label_count; i++){
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buttons[i].button = v_content[i].button;
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buttons[i].text = v_content[i].text;
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buttons[i].locale = v_content[i].locale;
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buttons[i].directKey = v_content[i].directKey;
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buttons[i].directKeyAlt = v_content[i].directKeyAlt;
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buttons[i].btn_result = v_content[i].btn_result;
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@@ -319,7 +287,7 @@ void CComponentsFooter::setButtonLabel( const char *button_icon,
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const int& alias_value,
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const neutrino_msg_t& directKeyAlt)
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{
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button_label_s button[1];
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button_label_cc button[1];
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button[0].button = button_icon;
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button[0].text = text;
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