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tuxtxt: convert to int-pointer arithmetic, work with all framebuffers
This converts the drawing code from byte-pointer to fb_pixel_t-pointer arithmetic, making the calculations more obvious and probably more efficient. Additionally, the color tables are now generated in a way that it should work regardless of the frame buffer color format. Allows to remove a few hardware specific #ifdefs.
This commit is contained in:
committed by
M. Liebmann
parent
5612baaff7
commit
c977c98217
@@ -247,10 +247,11 @@ const char *ObjectType[] =
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#define NoServicesFound 3
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/* framebuffer stuff */
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static unsigned char *lfb = 0;
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static unsigned char *lbb = 0;
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static fb_pixel_t *lfb = 0;
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static fb_pixel_t *lbb = 0;
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struct fb_var_screeninfo var_screeninfo;
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struct fb_fix_screeninfo fix_screeninfo;
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int stride;
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/* freetype stuff */
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FT_Library library;
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@@ -1248,33 +1249,8 @@ const unsigned short defaultcolors[] = /* 0x0bgr */
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0x420, 0x210, 0x420, 0x000, 0x000
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};
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#if !HAVE_TRIPLEDRAGON
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/* 32bit colortable */
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unsigned char bgra[][5] = {
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"\0\0\0\xFF", "\0\0\0\xFF", "\0\0\0\xFF", "\0\0\0\xFF",
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"\0\0\0\xFF", "\0\0\0\xFF", "\0\0\0\xFF", "\0\0\0\xFF",
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"\0\0\0\xFF", "\0\0\0\xFF", "\0\0\0\xFF", "\0\0\0\xFF",
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"\0\0\0\xFF", "\0\0\0\xFF", "\0\0\0\xFF", "\0\0\0\xFF",
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"\0\0\0\xFF", "\0\0\0\xFF", "\0\0\0\xFF", "\0\0\0\xFF",
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"\0\0\0\xFF", "\0\0\0\xFF", "\0\0\0\xFF", "\0\0\0\xFF",
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"\0\0\0\xFF", "\0\0\0\xFF", "\0\0\0\xFF", "\0\0\0\xFF",
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"\0\0\0\xFF", "\0\0\0\xFF", "\0\0\0\xFF", "\0\0\0\xFF",
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"\0\0\0\xFF", "\0\0\0\xFF", "\0\0\0\xC0", "\0\0\0\x00",
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"\0\0\0\x33" };
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#else
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/* actually "ARGB" */
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unsigned char bgra[][5] = {
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"\xFF\0\0\0", "\xFF\0\0\0", "\xFF\0\0\0", "\xFF\0\0\0",
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"\xFF\0\0\0", "\xFF\0\0\0", "\xFF\0\0\0", "\xFF\0\0\0",
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"\xFF\0\0\0", "\xFF\0\0\0", "\xFF\0\0\0", "\xFF\0\0\0",
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"\xFF\0\0\0", "\xFF\0\0\0", "\xFF\0\0\0", "\xFF\0\0\0",
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"\xFF\0\0\0", "\xFF\0\0\0", "\xFF\0\0\0", "\xFF\0\0\0",
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"\xFF\0\0\0", "\xFF\0\0\0", "\xFF\0\0\0", "\xFF\0\0\0",
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"\xFF\0\0\0", "\xFF\0\0\0", "\xFF\0\0\0", "\xFF\0\0\0",
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"\xFF\0\0\0", "\xFF\0\0\0", "\xFF\0\0\0", "\xFF\0\0\0",
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"\xFF\0\0\0", "\xFF\0\0\0", "\xC0\0\0\0", "\x00\0\0\0",
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"\x33\0\0\0" };
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#endif
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/* filled in setcolors() */
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fb_pixel_t bgra[SIZECOLTABLE];
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/* old 8bit color table */
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unsigned short rd0[] = {0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0x00<<8, 0x00<<8, 0x00<<8, 0, 0 };
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