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CComponents: clean up, don't use fbadata in paintFbItems()
Use consistently vector v_fbdata, so we don't need all parameters in paintFbItems()
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@@ -126,7 +126,7 @@ class CComponents
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bool firstPaint, shadow, is_painted;
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void initVarBasic();
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void paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg = true);
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void paintFbItems(bool do_save_bg = true);
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fb_pixel_t* getScreen(int ax, int ay, int dx, int dy);
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comp_screen_data_t saved_screen;
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