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CComponentsText: make initCCText()
Is more useful
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@@ -95,8 +95,6 @@ class CComponentsText : public CCTextScreen, public CComponentsItem
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///destroy current CTextBox and CBox objects
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///destroy current CTextBox and CBox objects
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void clearCCText();
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void clearCCText();
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///initialize all required attributes for text and send to the CTextBox object
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void initCCText();
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///init internal CBox object required by CTextBox object
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///init internal CBox object required by CTextBox object
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void initCBox();
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void initCBox();
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@@ -164,6 +162,9 @@ class CComponentsText : public CCTextScreen, public CComponentsItem
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///send option to CTextBox object to paint background box behind text or not
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///send option to CTextBox object to paint background box behind text or not
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virtual inline void doPaintTextBoxBg(bool do_paintbox_bg){ ct_paint_textbg = do_paintbox_bg;};
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virtual inline void doPaintTextBoxBg(bool do_paintbox_bg){ ct_paint_textbg = do_paintbox_bg;};
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///initialize all required attributes for text and send to the CTextBox object
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void initCCText();
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///set text as string also possible with overloades members for loacales, const char and text file, returns true if text was changed
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///set text as string also possible with overloades members for loacales, const char and text file, returns true if text was changed
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virtual bool setText(const std::string& stext, const int mode = ~CTextBox::AUTO_WIDTH, Font* font_text = NULL, const fb_pixel_t& color_text = 0, const int& style = FONT_STYLE_REGULAR);
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virtual bool setText(const std::string& stext, const int mode = ~CTextBox::AUTO_WIDTH, Font* font_text = NULL, const fb_pixel_t& color_text = 0, const int& style = FONT_STYLE_REGULAR);
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///set text with const char*, returns true if text was changed
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///set text with const char*, returns true if text was changed
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