fb_accel_td: do not use directfb for blitting

it is in most cases slower than the naive software implementation :-(
This commit is contained in:
Stefan Seyfried
2018-02-25 00:29:08 +01:00
committed by Thilo Graf
parent 9a8564f751
commit d2e80adff0
2 changed files with 6 additions and 1 deletions

View File

@@ -103,6 +103,7 @@ void CFbAccelTD::paintLine(int xa, int ya, int xb, int yb, const fb_pixel_t col)
dfbdest->DrawLine(dfbdest, xa, ya, xb, yb);
}
#if 0
void CFbAccelTD::blit2FB(void *fbbuff, uint32_t width, uint32_t height, uint32_t xoff, uint32_t yoff, uint32_t xp, uint32_t yp, bool transp)
{
DFBRectangle src;
@@ -146,6 +147,7 @@ void CFbAccelTD::blit2FB(void *fbbuff, uint32_t width, uint32_t height, uint32_t
surf->Release(surf);
return;
}
#endif
void CFbAccelTD::init(const char *)
{