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framebuffer_spark: implement setBlendLevel()
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@@ -459,30 +459,28 @@ void CFrameBuffer::setTransparency( int /*tr*/ )
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{
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{
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}
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}
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void CFrameBuffer::setBlendMode(uint8_t /*mode*/)
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/* original interfaceL: 1 == pixel alpha, 2 == global alpha premultiplied */
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void CFrameBuffer::setBlendMode(uint8_t mode)
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{
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{
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#if 0
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/* mode = 1 => reset to no extra transparency */
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//g.use_global_alpha = (mode == 2); /* 1 == pixel alpha, 2 == global alpha */
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if (mode == 1)
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if (ioctl(fd, FBIO_SETBLENDMODE, mode))
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setBlendLevel(0);
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printf("FBIO_SETBLENDMODE failed.\n");
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#endif
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}
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}
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void CFrameBuffer::setBlendLevel(int /*level*/)
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/* level = 100 -> transparent, level = 0 -> nontransperent */
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void CFrameBuffer::setBlendLevel(int level)
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{
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{
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#if 0
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struct stmfbio_var_screeninfo_ex v;
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//printf("CFrameBuffer::setBlendLevel %d\n", level);
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memset(&v, 0, sizeof(v));
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unsigned char value = 0xFF;
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/* set to 0 already...
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if((level >= 0) && (level <= 100))
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v.layerid = 0;
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value = convertSetupAlpha2Alpha(level);
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v.activate = STMFBIO_ACTIVATE_IMMEDIATE; // == 0
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v.premultiplied_alpha = 0;
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if (ioctl(fd, FBIO_SETOPACITY, value))
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*/
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printf("FBIO_SETOPACITY failed.\n");
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v.caps = STMFBIO_VAR_CAPS_OPACITY | STMFBIO_VAR_CAPS_PREMULTIPLIED;
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#if 1
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v.opacity = 0xff - (level * 0xff / 100);
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if(level == 100) // TODO: sucks.
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if (ioctl(fd, STMFBIO_SET_VAR_SCREENINFO_EX, &v) < 0)
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usleep(20000);
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perror("[fb:setBlendLevel] STMFBIO");
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#endif
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#endif
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}
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}
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void CFrameBuffer::setAlphaFade(int in, int num, int tr)
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void CFrameBuffer::setAlphaFade(int in, int num, int tr)
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